SearchSearchPosts written by DomSau:Truck
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im starting new website http://www.freewebs.com/domsau/
its only 2 days when site alive. User
HAHA
Truck
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muahahaha 9424 posts wrote. ill fill all posts muahahaha!!!!!!!!!!
Truck
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i cant. i am banned now from 3 sites
Truck
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fucking superfucker!!!
Truck
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NOOB NOOB fucking nooob
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FUCK UUUUUUUUUUUUUU
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i neeed goooooooooood multihack!!!!!!!!!!!!!!!
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what?
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so..................................
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i dont want create space arena!!!!!!!!!!!!!!!!!!
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blablablabla
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online cheats. i mean speedhack wallhack aimbot. i have speedhack but its very lagy for me
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FX color maybe
Truck
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who know good cs 1.6 cheats?
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damn level translitions is unpossible to do for me because im noob. i even dont know what create!!!!!!!!!!!! map idea plz
Truck
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llllllll...eeeevv...eeelllll chan....ginnn....g hhhooo....rrrriii...blllleeee andd.... iiii dooo...mmmmmm
Truck
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again i fixed item_suit for this.
but now really question: about lights. i know i can make lights on block just making fx color. but i hate making it on all blocks. is there any faster way to make lights on blocks like group or same name? Truck
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hey u are in holidays?
Truck
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ups sorry im lol. i just puted sky and other texture in up and other texture ingnored sky.now i fixed it. but now- what item put for clothes. i need to see my health and armor
Truck
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i tested it in create server and- i think i seted sky texture on up but... same texture like other. i am sure i puted sky texture on up...
Truck
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damn i made test map and i cant see anything but i made light_enviroment
Truck
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i looked at http://collective.valve-erc.com for level translitions and its too hard to understand
Truck
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i have to set single player mode to play my map good? and what app to launch half-life?
steam of coure i using Truck
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can i create even half-life levels with enemies weapons and other?
Truck
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yes yes valve hammer stealing much computer memory
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why we cant just set build programs and press F9? then map is compiling good too. i tested it
Truck
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is there any ways to copy half-life backgrounds and put to counter-strike?
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"RuSs" said: how the **** do you download it. its too complicated.....al i should have to do is click download but u have to choose a site wit loads of shit involved
select free user than write a security code and click download. select 1of 2 site Truck
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Truck
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rate my map download it from http://rapidshare.de/files/23756231/he_bomb_place.zip.html
and remember: im just a noob!! Truck
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ups its answered here?
Quote: This is the SAFEST way to do it:
Put a buy zone in for each team somewhere NO ONE CAN GET TO. and can i put somewhere outside? because func_buyzone is only solid class command and everybody can see it if i make somewhere inside DAAAAAAAAAMNNN!!!!! what LOL i am??? i can make that block invisibe grrrr!!! sorry Truck
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grrr problem!!! when i playing without zbot i can buy weapons but i set to dont buy!!
when i creating zbot then i cant buy weapons. i think i have to block buy zone where buttion B is not working . i have to do somehting with aaatriger texture?? to block buyzone? Truck
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i did map where all cant buy weapons and i hate these things what is always writing on the game up : no one can buy!!
or unknow command:client_buy_open client_buy_close its not doing anything for gameplay just i want dont see it Truck
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i forgot add expert fdgs
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i say!!!!!!!!!!!!!!!!!!!!! i dont know!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
where is game_player_equip and player_weapon_strip!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! where is these 2 lols!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Truck
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hhhhhhhhhhhhhhheeeeeeeeeeeeeeeeeeeeellllllllllllllllllllllloooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Truck
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i searched everything! but didnt found info_player blablabla. so what buttion jump me to
these 2 things what can make game without pistols!! Truck
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"superjer" said: You have to use game_player_equip to set which weapons people get.
You may also need a player_weapon_strip, which takes ALL weapons away. game_player_equip and player_weapon_strip?? .where is it??? Truck
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if u use zbot they will make u waypoints automaticly
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i creating he map and i want create it without pistols. i want to start with knife. i know how make grenades just dont know how make map without pistols????
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"DomSau" said: where all those func_`s? i only know to make func_ when i create crates!
how i can create any func by not creating crates? and crates have things like trigger, env, momentary what is another way to create func,moment,env,trigerr????? Truck
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where all those func_`s? i only know to make func_ when i create crates!
how i can create any func by not creating crates? User
nasty HINT brush tricks.what is it?
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hmmm i created fy_night download from http://rapidshare.de/files/22881577/fy_night.zip.html
peapole saying fy_night is already created. if u have fy_night just rename to another. this map is big. maybe log can say for u why map is compiled very long about 50 minutes. hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg fy_night Entering fy_night.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.09 seconds) Using Wadfile: \sierra\half-life\cstrike\cstrike.wad - Contains 5 used textures, 71.43 percent of map (123 textures in wad) Including Wadfile: \zhlt\zhlt.wad - Contains 2 used textures, 28.57 percent of map (8 textures in wad) Texture usage is at 0.14 mb (of 4.00 mb MAX) 0.22 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp fy_night Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 438 (0.08 seconds) BSP generation successful, writing portal file 'fy_night.prt' SolidBSP [hull 1] 463 (0.13 seconds) SolidBSP [hull 2] 465 (0.09 seconds) SolidBSP [hull 3] 470 (0.09 seconds) 0.63 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis fy_night 122 portalleafs 291 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.03 seconds) LeafThread: (0.22 seconds) average leafs visible: 56 g_visdatasize:2026 compressed from 1952 0.27 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad fy_night -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 2439 faces Create Patches : 28405 base patches 0 opaque faces 521062 square feet [75033040.00 square inches] 130 direct lights BuildFacelights: (30.19 seconds) visibility matrix : 48.1 megs BuildVisLeafs: (222.08 seconds) MakeScales: (213.63 seconds) SwapTransfers: (1636.31 seconds) Transfer Lists : 109982618 : 109.98M transfers Indices : 19319092 : 18.42M bytes Data : 439930472 : 419.55M bytes GatherLight: (751.11 seconds) FinalLightFace: (8.03 seconds) 2952.39 seconds elapsed [49m 12s] ----- END hlrad ----- how long was your longest map compiling? 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im compiling my map to bsp and its taking very very very long. more than 30 minutes its normal??
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and plz no tricks or viruses
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my map name will be fy_night.this is easiest thing to do weapons
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"RuSs" said: i have a spare steam account with has cs 1.6 in it already.....i dnt need it so you can have it if you want it.......as simple as that......all you have to do is give me your email i give you account details then you download it from steam....simple as that.
domsau DO NOT POST YOUR EMAIL DIRECTLY @bumer.lt Truck
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"RuSs" said: what u mean it isnt free.....its free if i give it to you!!!
ok then tell what to do to get it for free Truck
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hmmm... space arena is stupid idea maybe i create something like office
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"RuSs" said: do you want cs 1.6???? i have a spare steam account with it in all you have to do is download it from there!
cs 1.6 isnt free? Truck
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THANKS THANKS THANKS VERY MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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ops soryy now i see entities window
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WHY WHY WHY WHY WHY WHY WHY WHY??????????????????????????????????????????????????????????all troubles is for me only?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????now i cant see entities window!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! what i did what options to set it????? i want see entities again!!!!!!!
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or just tell how to put background on the wall
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"superjer" said: Yes. remember you have to make your map air-tight like in my tutorial AND NONE OF THE BEER SHOULD BE ABLE TO GET OUT.
Then put SKY on the walls where you want to see the background/sky/whatever. put sky how? u talking about sky texture?i dont see background but i tried very much backgrounds! JUST MAKE MY SPACEARENA.MAP WITH BACKGROUND AND UPLOAD UPDATED! Truck
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ok just do background for my map. this isnt map...because i want background very much and i waiting for it
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there are only how to convert map to bsp but not teled how conver bsp to map
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my cs version is 1.5. maybe thats why wrong with backgrounds?
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"jacksmoke234" said: Use winbspc or BSPtwoMAP to convert it to .MAP, then you can open it.
conver how? what write in bat file i need? Truck
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ok download file from http://rapidshare.de/files/22682974/spacearena.map.html
and make something. i want see any background just do background. i will do all what i want myself Truck
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u mean my space arena is must be in the box? and background is creating on the box?
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but its not!!!!!!!!!!!!!!!!!!!! im doooooom . now i never create cs map!!!!!!!!!!!!!!!! i wanted create it so much!!!!!!!!!!! is there are no ways to explain why i dont see background when im writing??????????
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maybe i dont loaded .wad file where all those damn backgrounds are
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ok im dead i never do background for my map
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great, now i dont understand why my ligt not working
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"superjer" said: Ost? What is this 'ost'?
OK. You want the field in Map->Map Properties called cl_skyname or Environment Map You have to enter a valid name, like one of these: backalley badlands blue city1 des drkg forest green grnplsnt morningdew office snow snowlake_ trainyard yes, i write drkg and when i started map i dont see background! i tried office and des and nothing working! im sure im starting in the outside because i creating space arena! Truck
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i want create space arena!
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"RuSs" said: why dont u look through the forum before u post there is a think on doing sky's already
yes i know i did all in background enivoronment, but... i dont see Truck
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"superjer" said: Map->Map Properties... then set the cl_skyname to something from this page:
http://www.vlatitude.com/resources/cs_sky.php You can also add or make your own skies, which is much harder to do. its not working for me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Truck
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u all are moterfuckers because u dont ansvering my questions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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u all are moterfuckers because u dont ansvering my questions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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u all are moterfuckers because u dont ansvering my questions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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u all are moterfuckers because u dont ansvering my questions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Truck
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u all are moterfuckers because u dont ansvering my questions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Truck
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u all are moterfuckers because u dont ansvering my questions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Truck
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u all are moterfuckers because u dont ansvering my questions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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i dont see background .what wrong i did?
in value i tried cl_des or des but nothing working. i the top i see black skie Truck
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and 1 more question: how i can make players larger or smaller?
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i did it!!!!!!!!!! i can move!!!!!!!!!!!!!!!!!! i maked player start zone into earth and thats why i cant move. now i make zone into air and i can move
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i cant move in my test map.i careffuly readed tutorial!!!i know i did something wrong in step 5.but what
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