SearchSearchPosts written by Da Fleegsta:User
sprinkles said:
^^^ I agree with this. Truck
User
a zombie mall map :D theres not enough of those :(
User
haha fuckin ethugs!!
User
lmao, i hope he's being sarcastic XD
User
the_cloud_system said: Da Fleegsta said: \users\chris\desktop\wads\halflife.wad
your .wad goes in your zhilt folder... and no its not out dated its just not retard proof Lol, you're one to talk. What you said is not only incorrect, but completely irrelevent to the problem. Ha, thanks anyway kid. I figured out what the problem was. For some reason when I copied and pasted the code for the .bat file I must of accidently hit ] instead of \ for one of the directories.. It said C:] instead of C:\ PROBLEM SOLVED User
There's no .err file, but the console says "The system cannot find the path specified"... The fuck is this?
Help plz, tnx. EDIT AGAIN: I moved the .bsp file it created to my cs maps folder and ran cs, the map works fine.. Still what the hell's goin on? Is the guide just outdated maybe? EDIT: Here's the .log hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures test Entering test.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Using Wadfile: \users\chris\desktop\wads\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \users\chris\desktop\wads\cstrike.wad - Contains 2 used textures, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp test Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'test.prt' 0.02 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis test 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.01 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad test -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 16 faces Create Patches : 162 base patches 0 opaque faces 2275 square feet [327680.00 square inches] 1 direct lights BuildFacelights: (0.00 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.00 seconds) MakeScales: (0.00 seconds) SwapTransfers: (0.00 seconds) Transfer Lists : 21762 : 21.76k transfers Indices : 1068 : 1.04k bytes Data : 87048 : 85.01k bytes GatherLight: (0.00 seconds) FinalLightFace: (0.01 seconds) 0.06 seconds elapsed ----- END hlrad ----- User
ok thanks :) but what if i want to make the switch open multiple doors..? do im just make them all named door1? or do i set global entity name to door1?
and how do i make it open and close up and down? User
im a really nooby noob. so i have no idea how to do this. i dont know what entities to use, etc. please help me thanks :)
User
:D awsome!! thank you so much!! i was gonna look for a halflife wad files somewhere anyways.. you just made it easier :) for eevryone.. tysvvm :D
Truck
User
yea i have a similar problem.. i'm using just the "light" entity, but when ever i change the brightness nothing happens.
User
Down Rodeo said: Which tutorial is this? Superjer's says to have them all on the same drive.
yea superjer's tutorial. in the last chapter it says to put the zhlt folder on the C drive.. it didn't say why. User
ohhh okay ill try that.. it said the opposite in the tutorial :s
ty ill check if it works :) EDIT: omg ty soooo much it works now :D:D User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures testmap Entering testmap.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Error: Could not open wad file \valve\steam\steamapps\da_fleegsta\counter-strike\cstrike\cs_dust.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlrad ----- and yes i beleive i do have multiple hard drives. Everything is on the same drive except for the zhlt folder. Which the guide recommended to put on the C drive (it didn't say why). User
ok ty but it still doesnt work.. i moved the wad, deleted the wad directory in the options to the new one, and then i redid the textures.. but it still has th same problem.. in the error messege it's exactly the same.. it's still trying to get the wad files from the old directory. i dont know why or how to change it..
EDIT: okay so i just redid the whole map.. and now i get the same messege but with the new directory. hlcsg: Error: Could not open wad file \valve\steam\steamapps\da_fleegsta\counter-strike\cstrike\cs_dust.wad hlcsg: Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist the file IS in there.. i don't know why it can't find it.. User
alright thanks alot anyway :) you helped alot. hope you feel better
User
what directory am i changing? and how do i change it? where is it?..
sry im really newbie at this... User
what do you mean by the cstrike directory?
here's where everything is for me: C:\zhlt253-17 F:\Valve Hammer Editor 3.5 F:\Valve hammer maps F:\Hammer extra files\cs_dust.wad F:\Valve\Steam the guide said zhlt should be on C drive and the hammer maps should be anywhere (in the editable file type) i don't know where to put wad files.. the guide never said.. except i think it said it has to be on the same drive? which it is.. User
jrkookid said: I guess but some people don't bother to look for it so I posted that in the FAQs. Anyways download the one provided in the link.
i did thank you :):D User
jrkookid said: Follow the configuration chapter:
http://www.superjer.com/learn2.php thats the problem it doesnt work.. idk what to do about it.. you told me to change the directory earlier? or should i forget about that? idk where to type it.. User
jrkookid said: Go look in the FAQs for a fix.
yea i know you posted it ty. but i already tried that and it doesn't work.. it was in the instruction thing wasnt it?.. User
jrkookid said: This should help:
SRAW said: Q: Whenever I add sounds or models to my map, it takes forever to load!
Either that your map is huge... or you typed the wrong file path in the properties for the entity. IE: Sound: Wrong- C:\CS\cstrike\sounds\ambience\rain.wav Correct- ambience\rain.wav Model: Wrong- C:\CS\cstrike\models\bottle.mdl Correct- models\bottle.mdl The reason for the long loading is that the engine looks for the C:\CS\cstrike\... in the cstrike directory, and the folder is non existant sorry that was weird .. anyway edit: but as you can see in my error messege, it is the right directory.. isn't it? If not what should it be in my case? and secondly are you even sure that's the same problem? It's not that my map takes long to load, it's that it doesn't even compile. User
jrkookid said: It would be a lot easier if you post this in the other firetruck so that we dont have to go back and forth
oh uhh.. sorry it's a different problem.. User
i tried using a WAD that i downloaded, it worked in the editor but when i try to compile the map i get an error:
hlcsg: Error: Could not open wad file \hammer extra files\cs_dust.wad\cs_dust.wad hlcsg: Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist help plz? ty User
The link in part 2 is broken..
http://nemesis.thewavelength.net/index.php?p=26 it doesnt work and wadfather doesnt work either, it doesn't let you download.. what should i do? User
im only on step 2 and i seem to be missing this file.. it says how to find it but it's not in that directory. Yes i did put hammer on a different drive.. but it's still no there.. plz help ty :s
i dont have the fgd folder at all actually.. Truck
User
ehh maybe but fuk it, computers hate me i shud just get used to it. thanks for the help but i think i'll just delete and redownload and reinstall everything. thanks very much for the help everyone!
Truck
User
they are all in the same frolder
Truck
User
ahh thats why you were right. thanks :) for some reason every time i restart my computer, the files lose their extensions..
ehh it still doesnt work -.- Truck
User
no i didnt change it.. it's still the same:
@echo off hlcsg -nowadtextures Brocken hlbsp Brocken hlvis Brocken hlrad Brocken copy Brocken.bsp "G:ChrisValveSteamSteamAppsda_fleegstacounter-strikecstrikemaps" pause "G:ChrisValveSteamSteam.exe" -applaunch 10 -dev +sv_cheats 1 +map Brocken Truck
User
ugh now it say the hlcsg,hlbsp, etc. doesnt work. it says "cannot determine if hlcsg is internal or external command"
what now? -.-.. i checked the .bat file, they are in there Truck
User
wow i feel like such a retard X( thanks for pointing that out..
hopefully it'll work now thank you soo much Truck
User
alright here are the links to everything related to the brocken map:
http://www.speedyshare.com/674184290.html http://www.speedyshare.com/579530305.html http://www.speedyshare.com/525754604.html http://www.speedyshare.com/112870638.html http://www.speedyshare.com/284334719.html http://www.speedyshare.com/788418827.html http://www.speedyshare.com/720369873.html 1)Brocken (editor file) 2)Brocken.map 3)Brocken.max 4)Brocken.rmx 5)Brocken (text) 6)brocken (another text 0.o) 7)Brocken.bat Truck
User
alright thanks :) do i have to upload the files one at a time? or will the whole folder work? it's all under 30mb
the folder wont work :( ill have to do 1 at a time then.. Truck
User
i dont really know how but i'll try..
Truck
User
Killer-Duck said: Is the file Brocken.map in the same folder with the .bat-file and the compile tools?
yes Truck
User
yes it is the zhlt folder, but i just renamed it. i just checked
Truck
User
zhlt was a .wad file.. but i did download a folder from the tutorial that it said to put everything in. So i assume it's the same one.. i renamed it though. Does it matter? i made a previous map this way and it worked fine..
Truck
User
NOPE still doesnt work .. wat a surprise
anymore help plz? :'( Truck
User
alright ill try that thanks ;)
Truck
User
yes i exported to .MAP from the program
does the .rmf file have to be in the same folder as .map and .bat?... Truck
User
@echo off
hlcsg -nowadtextures Brocken hlbsp Brocken hlvis Brocken hlrad Brocken copy Brocken.bsp "G:ChrisValveSteamSteamAppsda_fleegstacounter-strikecstrikemaps" pause "G:ChrisValveSteamSteam.exe" -applaunch 10 -dev +sv_cheats 1 +map Brocken Truck
User
they are in the same directory :(
G:chrisHammer compressor files and in that folder is brocken.bat and brocken.map stil doesnt work :( Truck
User
hlcsg: Error: Error opening Brocken.map: No such file or directory
there the .err file and here's the log: ----------------------------------------------------------------- hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures Brocken Error: Error opening Brocken.map: No such file or directory ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp Brocken >> There was a problem compiling the map. >> Check the file Brocken.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis Brocken >> There was a problem compiling the map. >> Check the file Brocken.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad Brocken >> There was a problem compiling the map. >> Check the file Brocken.log for the cause. ----- END hlrad ----- ----------------------------------------------------------------- anyone help me please? tnx :) Truck
User
ok im really pissed off now. They're always seems to be location directory errors. i made a post recently about 2 problems. They both were because of file misplacement.
i was wondering if any of the more advanced users could help me, and hopefully others, out by listing all file location requirements. For example, i learned that all the files related to this program must all be on the same drive. right now i'm having a problem with the .bat file. I have the map name in everywhere, and i have all the files on the same drive, but it says it can't find the .map file. It doesn't ask for a directory for that file in the script.. so i myself was wondering how it even worked. i assumed it just did a drive search.. but anyway, i even put the .map file in the same folder as the .bat. and it still doesn't work.. any help plzz ? thanks alot :) User
---CLOSED---
User
so i did everything in the tutorial, which by the way is extremely helpful, thanks, but i have a .err... it says:
hlcsg: Error: Error opening testmap.map: No such file or directory ofcourse there's no such file, i'm trying to create it.. any help please? :) and note i DID triple check the .bat and everything else is correct (no leaks, etc.) i'm pretty sure it has something to do with where i put the files. the .bat and .map are in a seperate folder than my maps folder in cstrike. mapname.bat and mapname.map are both in the zhlt folder. i don't know where to put the zhlt folder though, as it never said. so i placed it seperate from the other files. i named the map testmap, which is where it got testmap.map from. but no files are actually called testmap.map, the only thing called testmap is the map name under the hammer map properties. any help is appreciated thanks :D:D EDIT: oh i just realize in my .bat i didn't replace ALL the mapnames with testmap. i though it was only the 4 nope, still doesnt work :( oh and i just changed mapname.bat to testmap.bat i guess i missed the part where mapname is supposed to be my map's name. i guess the same thing goes for mapname.map? EDIT: ugh.. now i got a new error.. hlcsg: Error: Could not open wad file documents and settingsAdmindesktoptfc.wad hlcsg: Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist now it seems that it can't open the WAD file?? it worked fine in the editor.. EDIT: i found the problem.. i think.. apparently the files need to all be in the same drive. so i did move them all. At first i tried to replace the textures with the new file destination, but it didnt work. it was bugged. So i started over, i made a completely new map, and tried it again. It tried to load from the old destination again. But this time i was able to change it. it works now :) thread closed.. thanks everyone (lol). and btw, i guess a reminder there are some bugs in this program :( at least i think |