|
|
|
|
|
≡
|
2009 Jul 25 at 19:43 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
It would be a lot easier if you post this in the other firetruck so that we dont have to go back and forth
|
|
|
|
≡
|
2009 Jul 25 at 20:33 UTC
|
|
|
|
i tried using a WAD that i downloaded, it worked in the editor but when i try to compile the map i get an error:
hlcsg: Error: Could not open wad file \hammer extra files\cs_dust.wad\cs_dust.wad
hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
help plz? ty
|
|
|
|
≡
|
2009 Jul 25 at 20:33 UTC
|
|
|
|
jrkookid said: It would be a lot easier if you post this in the other firetruck so that we dont have to go back and forth
oh uhh.. sorry it's a different problem..
|
|
|
|
≡
|
2009 Jul 25 at 20:33 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
This should help:
SRAW said: Q: Whenever I add sounds or models to my map, it takes forever to load!
Either that your map is huge... or you typed the wrong file path in the properties for the entity.
IE:
Sound:
Wrong- C:\CS\cstrike\sounds\ambience\rain.wav
Correct- ambience\rain.wav
Model:
Wrong- C:\CS\cstrike\models\bottle.mdl
Correct- models\bottle.mdl
The reason for the long loading is that the engine looks for the C:\CS\cstrike\... in the cstrike directory, and the folder is non existant
|
|
|
|
≡
|
2009 Jul 25 at 20:36 UTC
|
|
|
|
jrkookid said: This should help:
SRAW said: Q: Whenever I add sounds or models to my map, it takes forever to load!
Either that your map is huge... or you typed the wrong file path in the properties for the entity.
IE:
Sound:
Wrong- C:\CS\cstrike\sounds\ambience\rain.wav
Correct- ambience\rain.wav
Model:
Wrong- C:\CS\cstrike\models\bottle.mdl
Correct- models\bottle.mdl
The reason for the long loading is that the engine looks for the C:\CS\cstrike\... in the cstrike directory, and the folder is non existant
sorry that was weird ..
anyway edit:
but as you can see in my error messege, it is the right directory.. isn't it? If not what should it be in my case?
and secondly are you even sure that's the same problem? It's not that my map takes long to load, it's that it doesn't even compile.
|
|
|
|
≡
|
2009 Jul 25 at 20:41 UTC
— Ed. 2009 Jul 25 at 20:46 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
You didnt write anything in that post. Please edit it and not make another post.
|
|
|
|
≡
|
2009 Jul 25 at 20:44 UTC
— Ed. 2009 Jul 25 at 20:44 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
|
|
|
|
≡
|
2009 Jul 25 at 21:07 UTC
— Ed. 2009 Jul 25 at 21:11 UTC
|
|
|
|
jrkookid said: Follow the configuration chapter:
http://www.superjer.com/learn2.php
thats the problem it doesnt work.. idk what to do about it.. you told me to change the directory earlier? or should i forget about that? idk where to type it..
|
|
|
|
≡
|
2009 Jul 25 at 21:15 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
Forget about changing it and make sure the wads are in the cstrike directory.
EDIT: Make sure that halflife-cs.fgd is in there before adding the wads.
|
|
|
|
≡
|
2009 Jul 25 at 21:15 UTC
— Ed. 2009 Jul 25 at 21:17 UTC
|
|
|
|
what do you mean by the cstrike directory?
here's where everything is for me:
C:\zhlt253-17
F:\Valve Hammer Editor 3.5
F:\Valve hammer maps
F:\Hammer extra files\cs_dust.wad
F:\Valve\Steam
the guide said zhlt should be on C drive and the hammer maps should be anywhere (in the editable file type)
i don't know where to put wad files.. the guide never said.. except i think it said it has to be on the same drive? which it is..
|
|
|
|
≡
|
2009 Jul 25 at 21:23 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
I am guessing you should try changing the directory to:
F:\Hammer extra files\cs_dust.wad
|
|
|
|
≡
|
2009 Jul 25 at 21:27 UTC
— Ed. 2009 Jul 25 at 21:28 UTC
|
|
|
|
what directory am i changing? and how do i change it? where is it?..
sry im really newbie at this...
|
|
|
|
≡
|
2009 Jul 25 at 21:31 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
I will have to help you later if not then someone is sure to help you. I have a major headache right now! >.<
|
|
|
|
≡
|
2009 Jul 25 at 21:32 UTC
|
|
|
|
alright thanks alot anyway :) you helped alot. hope you feel better
|
|
|
|
≡
|
2009 Jul 25 at 21:34 UTC
|
|
|
|
Wad-files goes into the cstrike-folder, eg: C:\Program Files\Steam\SteamApps\*****\counter-strike\cstrike
After you've moved the wads start Hammer, "Tools" ---> "Options..." ---> "Textures" remove the wads and add them again (so they get a correct filepath)
|
|
|
|
≡
|
2009 Jul 26 at 07:19 UTC
|
|
|
|
ok ty but it still doesnt work.. i moved the wad, deleted the wad directory in the options to the new one, and then i redid the textures.. but it still has th same problem.. in the error messege it's exactly the same.. it's still trying to get the wad files from the old directory. i dont know why or how to change it..
EDIT:
okay so i just redid the whole map.. and now i get the same messege but with the new directory.
hlcsg: Error: Could not open wad file \valve\steam\steamapps\da_fleegsta\counter-strike\cstrike\cs_dust.wad
hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
the file IS in there.. i don't know why it can't find it..
|
|
|
|
≡
|
2009 Jul 26 at 17:59 UTC
— Ed. 2009 Jul 26 at 18:08 UTC
|
|
|
|
Could you post the whole compile log?
Also, do you have multiple harddrives?
|
|
|
|
≡
|
2009 Jul 26 at 19:54 UTC
|
|
|
|
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures testmap
Entering testmap.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Error: Could not open wad file \valve\steam\steamapps\da_fleegsta\counter-strike\cstrike\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.
----- END hlrad -----
and yes i beleive i do have multiple hard drives. Everything is on the same drive except for the zhlt folder. Which the guide recommended to put on the C drive (it didn't say why).
|
|
|
|
≡
|
2009 Jul 26 at 20:04 UTC
|
|
|
|
The compile tools has to be on the same harddrive as Steam is.
|
|
|
|
≡
|
2009 Jul 26 at 21:25 UTC
|
|
|
|
ohhh okay ill try that.. it said the opposite in the tutorial :s
ty ill check if it works :)
EDIT: omg ty soooo much it works now :D:D
|
|
|
|
≡
|
2009 Jul 26 at 21:38 UTC
— Ed. 2009 Jul 26 at 22:06 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
Which tutorial is this? Superjer's says to have them all on the same drive.
|
|
|
|
≡
|
2009 Jul 26 at 22:17 UTC
|
|
|
|
Down Rodeo said: Which tutorial is this? Superjer's says to have them all on the same drive.
yea superjer's tutorial. in the last chapter it says to put the zhlt folder on the C drive.. it didn't say why.
|
|
|
|
≡
|
2009 Jul 27 at 17:28 UTC
|
|
|
|
c drive is the universal defalt drive
I drink to forget but I always remember.
|
|
|
|
≡
|
2009 Jul 27 at 19:44 UTC
|
|
|
|
Ok, a lot of people seem to have their WADs on a different drive.
I've updated the tutorial with:
"Where C:\ is the same drive that has Counter-Strike installed."
learn7.php
And I've updated Step 2 with a link to the WAD files directly:
wad.php
I had no idea we'd still be making Counter-Strike maps 10 years later.
|
|
|
|
≡
|
2009 Jul 27 at 22:18 UTC
— Ed. 2009 Jul 27 at 22:19 UTC
|
|
|
|