SearchSearchPosts written by Angerfist:Truck
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SRAW said: maybe it has something 2 do with ur gfx file?
Maybe... I will try to re-install CS .. becouise Iv allready reinstalled Valve three times ... :( Truck
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Hey... Iv managed to enter in map ... Then sky is fucked up :S
http://img55.imageshack.us/my.php?image=skyerror3pp9.jpg As you can see sky is crapy :( I dont know why is this hapening , I cant fix it :/ Truck
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Iv made maps many times ,and I havent ever had any problems with sky .. but on my suprise after I enter in map ,it shuts-down CS and show me this error :
http://img100.imageshack.us/my.php?image=errorskyjg7.jpg this is how it looks like in hammer - I thinck I did evearything wright... http://img219.imageshack.us/my.php?image=errorsk2iq2.jpg :-/ Truck
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Yeah .. As I allready say .. I did that .. but I am intrested in makeing thouse models ALIVE :D
Truck
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Pls can anyone tell me how to make these mdl.`s UN-ghost-like xD?!
All objects I place can be walked thrue - I dont want that .. And I dont want to place invisible blocks around them .. Is there any way to turn thouse models in matery ? Truck
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Yes it works now ... tank you m8 ...
Truck
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hi guys ...
I am creating CS map. Iv come to one part of the map where I wuld like to puc crushed choper - I found his .mdl in : Valve/Models/dead_osprey.mdl Ok so .. I went in VH and placed Entity - cycler_sprite. Ok after I created that entity I selected model of it - dead_osprey.mdl After I apllayed setings it did show model of that plain in VH. BUT! when I start up map it throws error : Mod_NumForName: C:/Igre/Cs/valve/models/dead_osprey.mdl not found Can anyone help me ? Truck
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Hi guys ... I am realy intrested in learning the ways of triggers :D
So u dont have to explaine to me how they work if u have a good link to some trigger tutorials... If u dont I wuld realy be graetfull if u wuld teach me how they work. /Sry 4 rusty eng. :( Truck
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Why dont u build them on your own ... U dont have to "steal" other peoples hard-work ...
Truck
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Tank you man ,tnx a lot .. btw .. that TExtract didnt work on that link u gaive me .. so I found other one - http://www.fpsbanana.com/tools/127
Truck
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Guys I realy need help about this ... I thinck most of u know awp_india map ... I CANT find thouse textures from that map ... Does any of u know where I can find thouse textures ?!
Truck
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Tank you ... :-***** mwa :D
Truck
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No .. I added new fdg .. but there is still no env_fire
FUCKKKKKKK !!! >@ Truck
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I dont understand this part of instalation - " Then go into the
WC Options... dialog and change your FGD to the "Expert" FGD." - wtf !? :D Truck
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I culdnt find expert.fgd on my PC .. so I downloaded from internet halflife-cs-expert.fgd ... I forgot where I found it on net... but this is what was writen in read me txt file :
=============== This is my "Expert" CS FGD file for WorldCraft. I'm calling it the "Expert" FGD as I've added a number of entities that are difficult to use and/or not very "realistic" for cs maps. The new entities are not for the faint of heart nor the new HL/CS mapper. For more information on entities, including descriptions and sample maps, be sure and go to the HalfLife Editing Resource Center (AKA the HLERC) at http://halflife.gamedesign.net ----------------------------------------------- DESCRIPTION ----------------------------------------------- Some of these entities (the game entities in particular) actually have some usage in CS maps to have team-specific things happen in a map, and some are rather unrealistic, such as the trigger_gravity and the env_funnel. But my philosophy is that if it works in a CS map, it should be in the FGD. If a mapper can come up with a realistic map that uses low gravity in an area, then let them do it :^) For example, parachute jumps anyone? Also, I've created a number of new sprites for use in the 3D mode. Some are designed to distinguish sprites that were previously identical. For example, before the light, light_environment, and light_spot entities all used the same light bulb sprite. I've replaced the light_environment with a 'sun' and the light_spot with a small 'spot light'. It makes it very easy to tell them apart. ----------------------------------------------- INSTALLATION ----------------------------------------------- Place the FGD file and the sprites/cs folder into your WorldCraft folder. Then go into the WC Options... dialog and change your FGD to the "Expert" FGD. ----------------------------------------------- CREDITS ----------------------------------------------- This FGD was based on the original CS FGD by the late N0TH1NG and is dedicated to him. His work was based on the original HalfLife FGD maintained by Autolycus/Valve. If you make any good changes or have any suggestions, let me know! Tim Holt AKA Waldo (burkenholt@home.com) ==================== Is this ok ? Truck
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Hmmm I want to make fire in map .. I know what I need to do ,but I dont have env_fire in entity list :S
wtf is going on ? where I find it ? Truck
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Ok guys I made few maps on my own... I am not total beginer.
I am working on one smaller map ,but is it bit more higly detailed - it has biger ammount of details in it ,and textures are detailed - like in de_train 4 example... But I noticed that map doesnt lagg in all parts of map .. when I look at "more detailed" part of map it laggs .. but when I turn around and look on "small-detailed" it looks fine ... Can u help me somehow!? / I am sry 4 my rusty English :( |