mdl.

mdl.

Hammer Mapping — Page [1]
Angerfist

2008 Jul 8 • 17
hi guys ...
I am creating CS map. Iv come to one part of the map where I wuld like to puc crushed choper - I found his .mdl in : Valve/Models/dead_osprey.mdl
Ok so .. I went in VH and placed Entity - cycler_sprite. Ok after I created that entity I selected model of it - dead_osprey.mdl
After I apllayed setings it did show model of that plain in VH. BUT! when I start up map it throws error :

Mod_NumForName: C:/Igre/Cs/valve/models/dead_osprey.mdl not found

Can anyone help me ?
x[(-_-)]x===[HardCore]
 
 
 
2008 Aug 10 at 16:47 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
The filepath in the cycler_sprite should say: models/dead_osprey.mdl
QUACK! QUACK!
 
 
 
2008 Aug 10 at 17:06 UTC
Angerfist

2008 Jul 8 • 17
Yes it works now ... tank you m8 ...
x[(-_-)]x===[HardCore]
 
 
 
2008 Aug 10 at 20:03 UTC
Angerfist

2008 Jul 8 • 17
Pls can anyone tell me how to make these mdl.`s UN-ghost-like xD?!
All objects I place can be walked thrue - I dont want that .. And I dont want to place invisible blocks around them .. Is there any way to turn thouse models in matery ?
x[(-_-)]x===[HardCore]
 
 
 
2008 Aug 10 at 20:40 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Place invisible blocks around them.
QUACK! QUACK!
 
 
 
2008 Aug 10 at 20:46 UTC
Angerfist

2008 Jul 8 • 17
Yeah .. As I allready say .. I did that .. but I am intrested in makeing thouse models ALIVE :D
x[(-_-)]x===[HardCore]
 
 
 
2008 Aug 11 at 00:05 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
u could use a prefab of a osprey instead of a model and make it a func_train ooo
Free Steam Games
 
 
 
2008 Aug 11 at 02:35 UTC
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