eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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You need 2 entities for a trigger to work: A trigger and a target. Both the trigger and the target can be practically any entity. In the target's properties you need to name the entity. In the trigger's properties you need to set the 'target' to the target's name.
That's all, basically!
Example: I want a trap door to open when a player walks into a room.
I'll create a func_door and name it 'door'. Then I'll make a big entity that fills the whole room and change in to trigger_multiple. In the trigger_multiple's properties, I'll set the target to 'door'.
May contain traces of invisible text.
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2008 Aug 6 at 15:24 UTC
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