Trojan12

Trojan12

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Trojan12
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2010 January 31
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11
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Recent posts by Trojan12

Recent posts by Trojan12

2010 Feb 2 at 19:27 UTC
Environment Help? in Hammer Mapping
So i tried the thing in the frequently asked questions and its still not working can someone help me figure out how to make an outside environment?
2010 Jan 31 at 21:47 UTC
Yes! it worked haa thanks alot for all the help
2010 Jan 31 at 19:33 UTC
ok i got that i did that and then i play it and i try to add more and the game closes and it says this: Error: lightmap for texture aaatrigger too large(21 * 17 = 357 luxels); cannot exceed 324
2010 Jan 31 at 19:08 UTC
so how do i know if its right or where do i need to put it?
2010 Jan 31 at 18:55 UTC
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures rooms
Entering rooms.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.09 seconds)

Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
- Contains 6 used textures, 100.00 percent of map (3116 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.18 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp rooms

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-2240, 771,-128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-2240, 771,-128)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-2240, 771,-128)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-2240, 771,-128)
0.48 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis rooms
>> There was a problem compiling the map.
>> Check the file rooms.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad rooms
>> There was a problem compiling the map.
>> Check the file rooms.log for the cause.

----- END hlrad -----


2010 Jan 31 at 18:42 UTC
yeah i had deleted them, and everytime i put one in i get the leak ?
2010 Jan 31 at 18:24 UTC
ok thanks for the help
2010 Jan 31 at 18:12 UTC
yeah ive tried that already to, but heres the link

http://www.speedyshare.com/search.php?s=20674561&where=bb&q=rooms.rmf
2010 Jan 31 at 17:56 UTC
i uploaded it its rooms.rmf its my first map so it probably completely wrong haha thanks for the help though
2010 Jan 31 at 17:35 UTC
So i went through my map like 10 ten times trying to find the leaks and i got nothing? like there is no where, where the outside is visible. Could it be anything else?