SearchSearchPosts written by Trojan12:Truck
User
So i tried the thing in the frequently asked questions and its still not working can someone help me figure out how to make an outside environment?
User
Yes! it worked haa thanks alot for all the help
User
ok i got that i did that and then i play it and i try to add more and the game closes and it says this: Error: lightmap for texture aaatrigger too large(21 * 17 = 357 luxels); cannot exceed 324
User
so how do i know if its right or where do i need to put it?
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures rooms Entering rooms.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.09 seconds) Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad - Contains 6 used textures, 100.00 percent of map (3116 textures in wad) added 4 additional animating textures. Texture usage is at 0.18 mb (of 4.00 mb MAX) 0.20 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp rooms Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (-2240, 771,-128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (-2240, 771,-128) Warning: === LEAK in hull 2 === Entity info_player_start @ (-2240, 771,-128) Warning: === LEAK in hull 3 === Entity info_player_start @ (-2240, 771,-128) 0.48 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis rooms >> There was a problem compiling the map. >> Check the file rooms.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad rooms >> There was a problem compiling the map. >> Check the file rooms.log for the cause. ----- END hlrad ----- User
yeah i had deleted them, and everytime i put one in i get the leak ?
User
ok thanks for the help
User
yeah ive tried that already to, but heres the link
http://www.speedyshare.com/search.php?s=20674561&where=bb&q=rooms.rmf User
i uploaded it its rooms.rmf its my first map so it probably completely wrong haha thanks for the help though
User
So i went through my map like 10 ten times trying to find the leaks and i got nothing? like there is no where, where the outside is visible. Could it be anything else?
User
So i've finished my map and every time i add an entity of any kind i get a leak and i've started over and tried again and i still get the same problem. Is there any way to fix this???
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