TheAngus

TheAngus

User name
TheAngus
Assigned title
 
Assigned post color
#ee77dd
Avatar
 
Medals
 
Registration date
2008 March 27
Post count
34
Score
0 ₧
Location
 
Signature
 
Timezone
UTC
Groups
 

Recent posts by TheAngus

Recent posts by TheAngus

2008 Jun 20 at 15:52 UTC
Once again i found the solution lol, but you should leave this up because i will explain for other users. The extra wads added for the map should be in the same directory as your map build which is [ in my case since i am making a CZ map [steammapps,[myusernamefolder], conditionzero, Czero]] Folder. It will work once you place the .wad there.
2008 Jun 20 at 15:10 UTC
When i draw my wad in wally and add it to the game, it compiles well but stops me when i run the map in CZ saying "Cannot open cc.wad" . I need help how to fix
2008 Jun 19 at 22:09 UTC
TheAngus said:
Can you make water transparent? If so how.


nvm guys i got it, you just change the fx amount like window, I set it to 5 and the water disappeard lol, it was my only problem
thanks anyways i love this forums
2008 Jun 19 at 21:53 UTC
func_door_rotating? in Hammer Mapping
SOGRURR said:
Ok, i read the advanced stuff in superjer.com/learn and I wanted to see here I can find the Origin texture?
I looked in the zhlt.wad file but there is only Null, Hint, and skip textures...
If anyone could help me it would be greatly appreciated.
-SOGRURR



the halflife.wad can be extracted from larger Packs of wads and textures called GCF's, You can extract them by using GCFScape, Google it cause its really easy to use and you can get the textures out of your steammapps, [steam account username], [The game condition zero/ halflife folder],[Czero, Cstrike ect.]. In there is your texture GCF files, all of this can be directed from your C: Steam folder.
2008 Jun 19 at 21:47 UTC
Can you make water transparent? If so how.
2008 Mar 29 at 02:13 UTC
how do i make a trap door in Hammer Mapping
what about the button part? im curious too
2008 Mar 28 at 20:24 UTC
TYTYTYTYTYTYTY BEST FORUM EVER!
2008 Mar 28 at 20:23 UTC
IT WORKS TYTYTYTYTYTYTYYTYTY
2008 Mar 28 at 20:22 UTC
TheAngus said:
Killer-Duck said:
light_environment will make the sky-texture emit light, but if you don't have a sky then it probably will be dark.

Try with a standard light instead.



what is the entity name for that?


just light?
2008 Mar 28 at 20:21 UTC
Killer-Duck said:
light_environment will make the sky-texture emit light, but if you don't have a sky then it probably will be dark.

Try with a standard light instead.



what is the entity name for that?