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Posts written by TheAngus:



User
Once again i found the solution lol, but you should leave this up because i will explain for other users. The extra wads added for the map should be in the same directory as your map build which is [ in my case since i am making a CZ map [steammapps,[myusernamefolder], conditionzero, Czero]] Folder. It will work once you place the .wad there.
User
When i draw my wad in wally and add it to the game, it compiles well but stops me when i run the map in CZ saying "Cannot open cc.wad" . I need help how to fix
User
TheAngus said:
Can you make water transparent? If so how.


nvm guys i got it, you just change the fx amount like window, I set it to 5 and the water disappeard lol, it was my only problem
thanks anyways i love this forums
User
SOGRURR said:
Ok, i read the advanced stuff in superjer.com/learn and I wanted to see here I can find the Origin texture?
I looked in the zhlt.wad file but there is only Null, Hint, and skip textures...
If anyone could help me it would be greatly appreciated.
-SOGRURR



the halflife.wad can be extracted from larger Packs of wads and textures called GCF's, You can extract them by using GCFScape, Google it cause its really easy to use and you can get the textures out of your steammapps, [steam account username], [The game condition zero/ halflife folder],[Czero, Cstrike ect.]. In there is your texture GCF files, all of this can be directed from your C: Steam folder.
User
Can you make water transparent? If so how.
User
what about the button part? im curious too
User
TYTYTYTYTYTYTY BEST FORUM EVER!
User
IT WORKS TYTYTYTYTYTYTYYTYTY
User
TheAngus said:
Killer-Duck said:
light_environment will make the sky-texture emit light, but if you don't have a sky then it probably will be dark.

Try with a standard light instead.



what is the entity name for that?


just light?
User
Killer-Duck said:
light_environment will make the sky-texture emit light, but if you don't have a sky then it probably will be dark.

Try with a standard light instead.



what is the entity name for that?
User
TheAngus said:
maybe its the kind of light source, i have the info_player_start
the info_player_deathmatch and the light_enviorment enitity, but i think the map needs ambient light?


remember i am doing this for condition zero . COMPILE ERROR PROBLEM FOR FORUMS CONDITION ZERO HAMMER GET STARTED CONFIGUARATIONS POST for INTERNET SEARCHES .
User
maybe its the kind of light source, i have the info_player_start
the info_player_deathmatch and the light_enviorment enitity, but i think the map needs ambient light?
User
sry just read what u said in the last post


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam


** Executing...
** Command: Copy File
** Parameters: "C:\Users\Brent\Desktop\jkjllllllll\kkk.map" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk.map"


** Executing...
** Command: C:\Users\Brent\Desktop\JKJLLL~1\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Users\Brent\Desktop\JKJLLL~1\hlcsg.exe "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"
Entering C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \program files\steam\steamapps\supergod67\condition zero\czero\chaos3.wad
- Contains 1 used texture, 100.00 percent of map (7 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.30 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Brent\Desktop\JKJLLL~1\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Users\Brent\Desktop\JKJLLL~1\hlbsp.exe "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk.prt'
0.10 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\Brent\Desktop\JKJLLL~1\hlvis.exe
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\JKJLLL~1\hlvis.exe "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Users\Brent\Desktop\JKJLLL~1\hlrad.exe
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Users\Brent\Desktop\JKJLLL~1\hlrad.exe "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


112 faces
Create Patches : 1506 base patches
0 opaque faces
27608 square feet [3975552.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.26 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.17 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 1879938 : 1.88M transfers
Indices : 10156 : 9.92k bytes
Data : 7519752 : 7.17M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
1.09 seconds elapsed

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\Steam\Steam.exe
** Parameters: +map "kkk" -dev -console +map "kkk"
User
TheAngus said:
yes i do but the error keeps coming up,

] map kkk
No detail texture mapping file: maps/kkk_detail.txt
Failed to load navigation map.
Couldn't open file overviews/kkk.txt. Using default values for overiew mod
User
yes i do but the error keeps coming up,
Truck
User
hey, couldnt help but reading, do what this link says and for every time it says to go into your counter strike folder go into your dod folder http://www.cs-maps.org/forum/viewtopic.php?t=2354
User
i still cant see my game, i want to play it so how can i ignore the error?
User
TheAngus said:
ty but, i followed the instructions and i was able to compile, 1 more issue though, it says in consol in game that it Failed to load navigation map. and Couldnt open overviews/[my map].txt, use default values for overview. what does this mean


With that it says no detail texture mapping [and then] [myfile].txt
my screne was black when it loaded and that one and the first message were the only errors that appeared, and it appeared in my console in game, what does it mean?
User
ty but, i followed the instructions and i was able to compile, 1 more issue though, it says in consol in game that it Failed to load navigation map. and Couldnt open overviews/[my map].txt, use default values for overview. what does this mean
User
im getting the faulty vis error again... Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\czmap"
Error: Portal file 'c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\czmap.prt' does not exist, cannot vis the map

i think it is because of this previous message...

Unknown option "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\czmap"

help...
User
Killer-Duck said:
How are you compiling the map? With a batch-file or through Hammer?



through hammer, if u have a batch please send it
User
I re-configured the settings and this is what i got, but what does it mean?

----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\czmap"
Error: Portal file 'c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\czmap.prt' does not exist, cannot vis the map

what does this mean?
User
i just wish i knew why it zipps out
User
TheAngus said:
it seemed to work but it just zipps out to desktop when it opens the file in CZ,


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
Entering c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Including Wadfile: \users\brent\desktop\nnnnnnnnnnnnnnnn\zhlt.wad
- Contains 2 used textures, 100.00 percent of map (8 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe
** Parameters: "C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe" "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

Unknown option "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
Error: Portal file 'c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.prt' does not exist, cannot vis the map


----- END hlvis -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
>> There was a problem compiling the map.
>> Check the file c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.bsp" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\coc.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.pts" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\coc.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SUPERG~1\CONDIT~1\hl.exe
** Parameters: +map "coc" -dev -console


All i did was save the file into my maps folder! GENEOUS
User
it seemed to work but it just zipps out to desktop when it opens the file in CZ,


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
Entering c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Including Wadfile: \users\brent\desktop\nnnnnnnnnnnnnnnn\zhlt.wad
- Contains 2 used textures, 100.00 percent of map (8 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe
** Parameters: "C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe" "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

Unknown option "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
Error: Portal file 'c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.prt' does not exist, cannot vis the map


----- END hlvis -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
>> There was a problem compiling the map.
>> Check the file c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.bsp" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\coc.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.pts" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\coc.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SUPERG~1\CONDIT~1\hl.exe
** Parameters: +map "coc" -dev -console
User
TheAngus said:
hello i cant run this


Unknown option "c:\users\brent\desktop\coc"

and how is this unknown if its on my desktop
User
hello i cant run this
User
I tried the 32 bit compilers and here...

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe
** Parameters: "c:\users\brent\desktop\coc"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe c:\users\brent\desktop\coc
Entering c:\users\brent\desktop\coc.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \program files\steam\steamapps\supergod67\condition zero\czero\chaos3.wad
- Contains 1 used texture, 100.00 percent of map (7 textures in wad)
Using Wadfile: \program files\steam\steamapps\supergod67\condition zero\czero\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe
** Parameters: "C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe" "c:\users\brent\desktop\coc"

Unknown option "c:\users\brent\desktop\coc"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe
** Parameters: "c:\users\brent\desktop\coc"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe c:\users\brent\desktop\coc
Error: Portal file 'c:\users\brent\desktop\coc.prt' does not exist, cannot vis the map


----- END hlvis -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe
** Parameters: "c:\users\brent\desktop\coc"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe c:\users\brent\desktop\coc
>> There was a problem compiling the map.
>> Check the file c:\users\brent\desktop\coc.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\brent\desktop\coc.bsp" "Files\Steam\SteamApps\supergod67\condition zero\czero\maps\coc.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."
User

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlcsg.exe
** Parameters: "c:\users\brent\desktop\coc"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlcsg.exe "c:\users\brent\desktop\coc"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlbsp.exe
** Parameters: "C:\Users\Brent\Desktop\goooga\hlbsp.exe" "c:\users\brent\desktop\coc"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlbsp.exe "C:\Users\Brent\Desktop\goooga\hlbsp.exe" "c:\users\brent\desktop\coc"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlvis.exe
** Parameters: "c:\users\brent\desktop\coc"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlvis.exe "c:\users\brent\desktop\coc"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlvis.exe
** Parameters: "c:\users\brent\desktop\coc"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlvis.exe "c:\users\brent\desktop\coc"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "c:\users\brent\desktop\coc.bsp" "Files\Steam\SteamApps\supergod67\condition zero\czero\maps\coc.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."

** Executing...
** Command: Copy File
** Parameters: "c:\users\brent\desktop\coc.pts" "Files\Steam\SteamApps\supergod67\condition zero\czero\maps\coc.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SUPERG~1\CONDIT~1\hl.exe
** Parameters: +map "coc" -dev -console

User
TheAngus said:
TheAngus said:
ty but now i got a leak lol!

if u know how to fix a leak post it otherwise ill try to google it

in texture def is also still a problem, how can i fix it?
User
TheAngus said:
ty but now i got a leak lol!

if u know how to fix a leak post it otherwise ill try to google it
User
ty but now i got a leak lol!
User
when i was compiling i asked a very skilled clan member of mine to help me, he uses this a lot and i was wondering if this was an internal or even a Vista error,
can sum 1 please help?
User

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "c:\users\brent\desktop\aaaass"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\users\brent\desktop\aaaass.map

************ ERROR ************
missing '[ in texturedef

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe" "c:\users\brent\desktop\aaaass"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
Can't open C:\PROGRA~1\VALVEH~1\tools\qbsp2.p0

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "c:\users\brent\desktop\aaaass"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read c:\users\brent\desktop\aaaass.prt
No vising performed.

** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlrad.exe
** Parameters: "c:\users\brent\desktop\aaaass"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlrad.exe "c:\users\brent\desktop\aaaass"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "c:\users\brent\desktop\aaaass.bsp" "Files\Steam\SteamApps\supergod67\condition zero\czero\maps\aaaass.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."