help with mystery compiler problem

help with mystery compiler problem

Hammer Mapping — Page 1 [2]
TheAngus
2008 Mar 27 • 34
TheAngus said:
yes i do but the error keeps coming up,

] map kkk
No detail texture mapping file: maps/kkk_detail.txt
Failed to load navigation map.
Couldn't open file overviews/kkk.txt. Using default values for overiew mod
 
 
 
2008 Mar 28 at 20:10 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
I've already told you that those errors can be ignored for now. A map will still be playable without the navigation/overview and detail textures.

Once again, post your compile-log.
QUACK! QUACK!
 
 
 
2008 Mar 28 at 20:13 UTC
TheAngus
2008 Mar 27 • 34
sry just read what u said in the last post


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam


** Executing...
** Command: Copy File
** Parameters: "C:\Users\Brent\Desktop\jkjllllllll\kkk.map" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk.map"


** Executing...
** Command: C:\Users\Brent\Desktop\JKJLLL~1\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Users\Brent\Desktop\JKJLLL~1\hlcsg.exe "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"
Entering C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \program files\steam\steamapps\supergod67\condition zero\czero\chaos3.wad
- Contains 1 used texture, 100.00 percent of map (7 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.30 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Brent\Desktop\JKJLLL~1\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Users\Brent\Desktop\JKJLLL~1\hlbsp.exe "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk.prt'
0.10 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\Brent\Desktop\JKJLLL~1\hlvis.exe
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\JKJLLL~1\hlvis.exe "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Users\Brent\Desktop\JKJLLL~1\hlrad.exe
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Users\Brent\Desktop\JKJLLL~1\hlrad.exe "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\kkk"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


112 faces
Create Patches : 1506 base patches
0 opaque faces
27608 square feet [3975552.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.26 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.17 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 1879938 : 1.88M transfers
Indices : 10156 : 9.92k bytes
Data : 7519752 : 7.17M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
1.09 seconds elapsed

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\Steam\Steam.exe
** Parameters: +map "kkk" -dev -console +map "kkk"
 
 
 
2008 Mar 28 at 20:13 UTC
TheAngus
2008 Mar 27 • 34
maybe its the kind of light source, i have the info_player_start
the info_player_deathmatch and the light_enviorment enitity, but i think the map needs ambient light?
 
 
 
2008 Mar 28 at 20:17 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
light_environment will make the sky-texture emit light, but if you don't have a sky then it probably will be dark.

Try with a standard light instead.
QUACK! QUACK!
 
 
 
2008 Mar 28 at 20:19 UTC
TheAngus
2008 Mar 27 • 34
TheAngus said:
maybe its the kind of light source, i have the info_player_start
the info_player_deathmatch and the light_enviorment enitity, but i think the map needs ambient light?


remember i am doing this for condition zero . COMPILE ERROR PROBLEM FOR FORUMS CONDITION ZERO HAMMER GET STARTED CONFIGUARATIONS POST for INTERNET SEARCHES .
 
 
 
2008 Mar 28 at 20:21 UTC
TheAngus
2008 Mar 27 • 34
Killer-Duck said:
light_environment will make the sky-texture emit light, but if you don't have a sky then it probably will be dark.

Try with a standard light instead.



what is the entity name for that?
 
 
 
2008 Mar 28 at 20:21 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
light
QUACK! QUACK!
 
 
 
2008 Mar 28 at 20:22 UTC
TheAngus
2008 Mar 27 • 34
TheAngus said:
Killer-Duck said:
light_environment will make the sky-texture emit light, but if you don't have a sky then it probably will be dark.

Try with a standard light instead.



what is the entity name for that?


just light?
 
 
 
2008 Mar 28 at 20:22 UTC
TheAngus
2008 Mar 27 • 34
IT WORKS TYTYTYTYTYTYTYYTYTY
 
 
 
2008 Mar 28 at 20:23 UTC
TheAngus
2008 Mar 27 • 34
TYTYTYTYTYTYTY BEST FORUM EVER!
 
 
 
2008 Mar 28 at 20:24 UTC
Page 1 [2]