sleepy

sleepy

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sleepy
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2009 September 11
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Recent posts by sleepy

Recent posts by sleepy

2010 Aug 27 at 14:08 PDT
to many vertices? in Hammer Mapping
thanks superjer, worked well i can now compile my map.
2010 Aug 27 at 05:37 PDT
to many vertices? in Hammer Mapping
honestly i'm not sure, but it is probably the cylinders then because thoses are the only ones with more then 20 vertices. my map is a kz map so most of my brushs are custom cut, i will try changing the cylinders because i don't really need them but i figured it would look better.
2010 Aug 23 at 15:58 PDT
to many vertices? in Hammer Mapping
can anyone help with telling me how i find out which brush has to many vertices, i don't see a location, maybe there is one but i don't reconize it. i'm not really a new mapper just never got this problem before, i tried like i said making most of my stuff func_walls. but apparently it didn't work. so if any of you know, if you could please comment or help me.


also the smiley faces are not the problem : )

-thanks.
2010 Aug 20 at 13:11 PDT
sound in Hammer Mapping
you should take into consideration like everyone else has said, tutorials.
2010 Aug 19 at 22:31 PDT
to many vertices? in Hammer Mapping
how do i know which one it is aha, thats my question which one has it, it doesn't give me a location?
2010 Aug 19 at 20:24 PDT
to many vertices? in Hammer Mapping
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures kz_cz_dungeon
Entering kz_cz_dungeon.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)

Using Wadfile: \users\nick\desktop\wads\halflife.wad
- Contains 5 used textures, 20.83 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\\counter-s
trike\cstrike\c21_map_textures.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\\counter-s
trike\cstrike\c21_map_textures2.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\\counter-s
trike\cstrike\czde_aztec.wad
- Contains 19 used textures, 79.17 percent of map (87 textures in wad)

Texture usage is at 1.06 mb (of 4.00 mb MAX)
0.49 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp kz_cz_dungeon

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'kz_cz_dungeon.prt'
Error: ReadSurfs (line 319): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of
high-poly cylinders)


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis kz_cz_dungeon
>> There was a problem compiling the map.
>> Check the file kz_cz_dungeon.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad kz_cz_dungeon
>> There was a problem compiling the map.
>> Check the file kz_cz_dungeon.log for the cause.

----- END hlrad -----



The system cannot find the path specified.
0 file(s) copied.
Press any key to continue . . .



anyone mind helping i tried everything, i put everything that was a custom cut as a func_wall and still no results to work, i also put cylinders as func_wall but didnt work either.
i am using 3.4 vhe.

thanks.
2009 Sep 26 at 22:39 PDT
entities box doesn't open? in Hammer Mapping
yeah, like he has the purple death hammer over 2D boxes but it only creates a light it doesnt let him choose what ever he wants. And the top right corner i have no clue what your talking about, the top right corner is for textures not entities i believe.
2009 Sep 25 at 15:06 PDT
entities box doesn't open? in Hammer Mapping
okay i have a question, my friend set up his hammer right, and he doesnt have the entities box in the bottom right corner. I had him un install and re-install and still no luck i set it up the 2nd time and i still had the same problem every time i use the entites it only lets me create a light, i put on on the map but i cant get to any other entites. the box doesnt let me choose what entity to use it just automatically makes me put a light on.

-sleepy
2009 Sep 14 at 14:12 PDT
compiler broken.. in Hammer Mapping
okay thanks ill add them in again i guess i want to finish it up before though so i dont have a bad crash again. thanks for all the help.
2009 Sep 13 at 19:11 PDT
compiler broken.. in Hammer Mapping
oh i dont believe i ran out of ram and i had 8 faces on all of them so idk if that makes it do something different.