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sorry no my map is decent size maybe smaller then most maps its just basically a square 36 by 36 (64 units) it has like 10 things in it as of right now. my memory is not to little i have 37.5 and only use about 20 as of right now. if helps ill post the log.
"hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures jnr_bluebox
Entering jnr_bluebox.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.28 seconds)
Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 2 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\nick\desktop\wads\c21_map_textures.wad
- Contains 2 used textures, 50.00 percent of map (18 textures in wad)
Using Wadfile: \documents and settings\nick\desktop\wads\hns_textures_c21.wad
- Contains 0 used textures, 0.00 percent of map (11 textures in wad)
Using Wadfile: \documents and settings\nick\desktop\wads\jnr_bumblebee_thanks.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\nick\desktop\wads\jukenrun.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.83 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp jnr_bluebox
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'jnr_bluebox.prt'
0.89 seconds elapsed
----- END hlbsp -----"
my black box that pops up while compiling will get past the baseportalvis then move on to the leafthread and stop at about 70% i have left it run all night and during school and that part on a normal map takes about 3 seconds for my size map and it took more then 16 hours so im confused i reinstalled the compiler but it seems to work when i make the basic outline of the map. im not sure if it has anything to do with it but to many floating objects or to many cylinders. im not sure because i have like 30 cylinders used for stairs floating in the air.
-sleepy
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2009 Sep 13 at 05:44 UTC
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