Namefie

Namefie

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Namefie
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2011 June 21
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Recent posts by Namefie

Recent posts by Namefie

2011 Sep 8 at 07:18 PDT
MISSING ENTITIES !!! in Hammer Mapping
Thanks for the help, but it seems that an fgd file holds a list of groupes of entities (the one in the link you gave me had some game_ and xen_ entities I think) so can you plz give me a link for an fgd file that has prop_ entities? (Because I need to use the prop_dynamic entity in my map) Thanks
2011 Sep 7 at 06:42 PDT
MISSING ENTITIES !!! in Hammer Mapping
I always hear people talking about different entities that don't exist in my entity list (in forums and tutorials) how do I get those entities so I can use them in my maps? Am I missing some files? plz help
2011 Aug 6 at 04:28 PDT
HOW TO MAKE A SKYBOX in Hammer Mapping
I read hundreds of posts about this and it never worked, so please tell me how to do it, I want to make a simple skybox
2011 Jun 24 at 13:54 PDT
I have no name :( in Hammer Mapping
The name of the thread is wrong, sorry (I forgot to put anything so that title showed by itself).

So what's wrong with my map if it's not the wad file?
2011 Jun 24 at 11:00 PDT
I have no name :( in Hammer Mapping
Hi, I'm having problems compiling a map with zhlt tools, and I need some help, this is the compilig log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(105.49 seconds)
SetModelCenters:
(0.03 seconds)
CSGBrush:
(36.71 seconds)

Using Wadfile: \users\noora\desktop\catpee\cs_sc.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL'
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 74 used textures, 100.00 percent of map (5428 textures in wad)

Texture usage is at 1.44 mb (of 4.00 mb MAX)
143.11 seconds elapsed [2m 23s]

----- END hlcsg -----


Please reply , thanx!
2011 Jun 24 at 01:45 PDT
Now I get it, the .map file was empty!!

OK, what about the new error?
2011 Jun 24 at 01:02 PDT
Hey guys I don't know what happened to the first problem, I think I fixed it by mistake, but now I got a new error:

err file says:
hlcsg: Error: Parsing Entity 0, expected '{' got '9'

log file says:

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map
Error: Parsing Entity 0, expected '{' got '9'

----- END hlcsg -----


...(you can realize that the rest is not important by noticing the error here)

So what does this mean? I'd appreciate any reply
2011 Jun 24 at 00:50 PDT
Mate de Vita said:

This part:
Quote:
Wadinclude list :
[zhlt.wad]


I get your point, but it's impossible, I am sure I used the wad files in the "cstrike" folder and in "valve" folder.

And another thing, I told you that hammer crashes when I export my map but I can see the .map file, but I have noticed that the file's size is 0 kb, so maybe that's the problem!
2011 Jun 23 at 13:56 PDT
That couldn't be the error cause I used multiple textures from multiple wad files. What made you think I only used zhlt.wad?
2011 Jun 22 at 10:03 PDT
So the problem is in my version of hammer? Or it's my map that is so big that hammer couldn't support it, what caused it to crash?