miguel157

miguel157

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miguel157
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2009 July 21
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Recent posts by miguel157

Recent posts by miguel157

2009 Jul 21 at 09:24 PDT
Not ended run? in Hammer Mapping
closed and reopened the map, got a error on a object and it was deleted, now i have the leak again

if i have
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK

does it mean that i have a leak(s) or in this case 12 or 4?

4 leaks on different spots,

can anyone tell me how does a spawn point create a leak plz? thx

cause i just isolated the leaks to both CT & T spawn points
2009 Jul 21 at 08:56 PDT
Not ended run? in Hammer Mapping
yes i shouldnt have made that but that was only to try to compile so i could find the leak,

without box i get this error (edited to add the error)


************ ERROR ************
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\vis.exe
** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.prt
No vising performed.

** Executing...
** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\vis.exe
** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.prt
No vising performed.



after doing a bit or research i deleted a spike that i had but i still have the same problem compiling
2009 Jul 21 at 08:49 PDT
Not ended run? in Hammer Mapping
hey ppl,
i am trying to make a map but ive got some bad leaks and so i placed a box around the map since i couldnt find it on hammer
but i had the max patch error so i placed on the build programs
....Valve Hammer Editor\tools\qrad.exe -sparce

** Executing...
** Command: Change Directory
** Parameters: B:\Jogos\Valve\Steam\SteamApps\miguel15751\condition zero


** Executing...
** Command: Copy File
** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\UC\6 mini lab.map" "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.map"


** Executing...
** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\qcsg.exe
** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \jogos\valve\valve hammer editor\wad\cs_assault.wad
Using WAD File: \jogos\valve\valve hammer editor\wad\cs_hangar.wad
Using WAD File: \jogos\valve\valve hammer editor\wad\cs_office.wad
Using WAD File: \jogos\valve\steam\steamapps\miguel15751valve hammer editor\wad\liquids.wad
Using WAD File: \jogos\valve\valve hammer editor\wad\halflife.wad
0 seconds elapsed

** Executing...
** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\qbsp2.exe
** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.prt
1 seconds elapsed

** Executing...
** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\vis.exe
** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
179 portalleafs
567 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (2)
average leafs visible: 91
visdatasize:4248 compressed from 4117
2.0 seconds elapsed

** Executing...
** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\vis.exe
** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
179 portalleafs
567 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (2)
average leafs visible: 91
visdatasize:4248 compressed from 4117
2.0 seconds elapsed

and so i get a not fully compiled map :\
any ideias?