SearchSearchPosts written by miguel157:Truck
User
closed and reopened the map, got a error on a object and it was deleted, now i have the leak again
if i have LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK does it mean that i have a leak(s) or in this case 12 or 4? 4 leaks on different spots, can anyone tell me how does a spawn point create a leak plz? thx cause i just isolated the leaks to both CT & T spawn points Truck
User
yes i shouldnt have made that but that was only to try to compile so i could find the leak,
without box i get this error (edited to add the error) ************ ERROR ************ nummarkfaces == MAX_LEAF_FACES ** Executing... ** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\vis.exe ** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab" vis.exe v1.3 (Dec 30 1998) ---- vis ---- 2 thread(s) LoadPortals: couldn't read B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.prt No vising performed. ** Executing... ** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\vis.exe ** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab" vis.exe v1.3 (Dec 30 1998) ---- vis ---- 2 thread(s) LoadPortals: couldn't read B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.prt No vising performed. after doing a bit or research i deleted a spike that i had but i still have the same problem compiling Truck
User
hey ppl,
i am trying to make a map but ive got some bad leaks and so i placed a box around the map since i couldnt find it on hammer but i had the max patch error so i placed on the build programs ....Valve Hammer Editor\tools\qrad.exe -sparce ** Executing... ** Command: Change Directory ** Parameters: B:\Jogos\Valve\Steam\SteamApps\miguel15751\condition zero ** Executing... ** Command: Copy File ** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\UC\6 mini lab.map" "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.map" ** Executing... ** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\qcsg.exe ** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab" qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0) Using WAD File: \jogos\valve\valve hammer editor\wad\cs_assault.wad Using WAD File: \jogos\valve\valve hammer editor\wad\cs_hangar.wad Using WAD File: \jogos\valve\valve hammer editor\wad\cs_office.wad Using WAD File: \jogos\valve\steam\steamapps\miguel15751valve hammer editor\wad\liquids.wad Using WAD File: \jogos\valve\valve hammer editor\wad\halflife.wad 0 seconds elapsed ** Executing... ** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\qbsp2.exe ** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab" qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab.prt 1 seconds elapsed ** Executing... ** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\vis.exe ** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab" vis.exe v1.3 (Dec 30 1998) ---- vis ---- 2 thread(s) 179 portalleafs 567 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0) LeafThread: 0...1...2...3...4...5...6...7...8...9... (2) average leafs visible: 91 visdatasize:4248 compressed from 4117 2.0 seconds elapsed ** Executing... ** Command: B:\Jogos\Valve\Valve Hammer Editor\tools\vis.exe ** Parameters: "B:\Jogos\Valve\Valve Hammer Editor\F\6 mini lab" vis.exe v1.3 (Dec 30 1998) ---- vis ---- 2 thread(s) 179 portalleafs 567 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0) LeafThread: 0...1...2...3...4...5...6...7...8...9... (2) average leafs visible: 91 visdatasize:4248 compressed from 4117 2.0 seconds elapsed and so i get a not fully compiled map :\ any ideias? |