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The only way a spawn can make a leak is if the info_player_start (or info_player_deathmatch) is (partially) outside the map.
Down Rodeo said: Q: How do I plug a leak?
First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.
If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.
...and that's the bottom line because Mate de Vita said so.
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2009 Jul 21 at 20:34 UTC
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