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2010 November 28
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2014 Jan 2 at 19:55 UTC
ZHLT Light Flags not working in Hammer Mapping
Nevermind! A helpful fellow at TWHL resolved my issue.
For anyone else Googling in my position: The solution was to upgrade to Vluzacn's tools and use a func_detail in front of my doors with the Null texture and Passable flag set to Yes.
2014 Jan 2 at 19:20 UTC
ZHLT Light Flags not working in Hammer Mapping
So, I have a problem that Google cannot seem to solve. I need a pair of doors to block some light in my map. I set the ZHLT Light Flag to "Opaque (Blocks Light)," but the doors are not acting any differently. Tried other types of entities as well as other light flag options.
Using latest versions Zoner's tools and Hammer.
2012 Apr 8 at 15:02 UTC
Getting started programming HL SDK in if( while ) switch{ coding } ++
Mother of god...
I'm using Code::Blocks to try and change the HUD color in HL1 and I can't get cl_dll to compile. There's so many errors already in the coding before I even change anything. Google has turned up zero relevant results for a cure-all solution to get started. I've been going through one error at a time and fixing them separately and painstakingly. How the shit do I get starting coding Half-Life? The source code doesn't compile at all. I also tried using MSVC++ but it won't even convert and open the old-ass VC6 files. Does anyone have a fixed version of the source code? A version someone has already adjusted to work? WHAT DO?
2010 Nov 28 at 07:14 UTC
HNNNGGG!!!! Error: Portal file in Hammer Mapping
Does it matter that my level has basically nothing in it?
2010 Nov 28 at 07:12 UTC
HNNNGGG!!!! Error: Portal file in Hammer Mapping
Eliminated the WAD quanitity problem.
Result? No change whatsoever. What could I possibly be doing wrong? Maybe it's my Hammer set-up configurations? GAME CONFIGURATIONS Game Executable Directory C:\Program Files\Steam\steamapps\****\half-life Mod Directory C:\Program Files\Steam\steamapps\****\half-life\half-life\valve Game Directory C:\Program Files\Steam\steamapps\****\half-life RMF Directory C:\Program Files\Steam\steamapps\****\half-life\valve\maps BUILD PROGRAMS Game Executable C:\sierra\half-life\hl.exe I extracted all the GCF's to C:\sierra\half-life\ CSG C:\Documents and Settings\Nick\Desktop\My Sounds\Half-Life\hlcsg.exe BSP C:\Documents and Settings\Nick\Desktop\My Sounds\Half-Life\hlbsp.exe VIS C:\Documents and Settings\Nick\Desktop\My Sounds\Half-Life\hlvis.exe RAD C:\Documents and Settings\Nick\Desktop\My Sounds\Half-Life\hlrad.exe Place compiled maps blah blah blah... C:\Program Files\Steam\steamapps\****\half-life\valve\maps LATEST LOG: ** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\Steam\steamapps\****\half-life" ** Executing... ** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlcsg.exe ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1" -nowadtextures hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlcsg.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1"-nowadtextures Entering c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) Using Wadfile: \sierra\half-life\valve\decals.wad - Contains 0 used textures, -1.#J percent of map (222 textures in wad) Using Wadfile: \sierra\half-life\valve\fonts.wad - Contains 0 used textures, -1.#J percent of map (3 textures in wad) Using Wadfile: \sierra\half-life\valve\gfx.wad - Contains 0 used textures, -1.#J percent of map (7 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 0 used textures, -1.#J percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\valve\liquids.wad - Contains 0 used textures, -1.#J percent of map (32 textures in wad) Using Wadfile: \sierra\half-life\valve\xeno.wad - Contains 0 used textures, -1.#J percent of map (264 textures in wad) Including Wadfile: \sierra\half-life\valve\zhlt.wad - Contains 0 used textures, -1.#J percent of map (8 textures in wad) Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlbsp.exe ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlbsp.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) 0.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlvis.exe ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlvis.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1" Error: Portal file 'c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.prt' does not exist, cannot vis the map ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlrad.exe ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlrad.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1" >> There was a problem compiling the map. >> Check the file c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.bsp" "C:\Program Files\Steam\steamapps\****\half-life\valve\maps\test1.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.pts" "C:\Program Files\Steam\steamapps\****\half-life\valve\maps\test1.pts" The command failed. Windows reported the error: "The system cannot find the file specified."
2010 Nov 28 at 05:53 UTC
HNNNGGG!!!! Error: Portal file in Hammer Mapping
I'm going to kill this thing...
My map consists of nothing but a little hollowed out box with no textures or entities. I can't find any problems with my BSP process, so I have no idea what to do. ** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\Steam\steamapps\****\half-life" ** Executing... ** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlcsg.exe ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen" -nowadtextures hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlcsg.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen"-nowadtextures Entering c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using Wadfile: \sierra\half-life\valve\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \sierra\half-life\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \sierra\half-life\valve\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \sierra\half-life\valve\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \sierra\half-life\valve\spraypaint.wad - Contains 1 used texture, 100.00 percent of map (14 textures in wad) Using Wadfile: \sierra\half-life\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Including Wadfile: \sierra\half-life\valve\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.01 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlbsp.exe ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlbsp.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 13 (0.00 seconds) Warning: No entities exist in hull 0, no filling performed for this hull SolidBSP [hull 1] 13 (0.00 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 13 (0.00 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 13 (0.00 seconds) Warning: No entities exist in hull 3, no filling performed for this hull 0.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlvis.exe ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlvis.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen" Error: Portal file 'c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.prt' does not exist, cannot vis the map ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlrad.exe ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlrad.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen" >> There was a problem compiling the map. >> Check the file c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.bsp" "C:\Program Files\Steam\steamapps\****\half-life\valve\maps\peen.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.pts" "C:\Program Files\Steam\steamapps\****\half-life\valve\maps\peen.pts" The command failed. Windows reported the error: "The system cannot find the file specified." |