funny

funny

User name
funny
Assigned title
 
Assigned post color
#eeccdd
Avatar
 
Medals
 
Registration date
2009 June 10
Post count
5
Score
0 ₧
Location
 
Signature
 
Timezone
UTC
Groups
 

Recent posts by funny

Recent posts by funny

2009 Jun 19 at 00:28 PDT

Now again im back with new problem!
Err...
Damn i made a map - 6doors
And compiled it and it worked with no errors!
Then i thought to add a custom texture on to the wall not completely, just like a small picture on the wall! [my clan banner] Then i made one texture with help of wally's software!
Everything went good.... Even i cud compile da map!
Until while starting game i got THIS FUCKING SHIT ERROR --- ALLOC BLOCK FULL --- Then i removed the custom texture and it worked! so its sumthin with the texture.... bt i want dat texture i made it with full difficulty so i want it on my map bt when i put it i gt error! err..... the texture is 256x256 dats it and i dont want to paint da wall with it!
i just want to add it as a banner or picture on da wall!
Any suggestions??
Thankyou!
I hav uploaded da pic as well and also da texture i made!
if possible any1 can modyfy the banner and make it proper so as i can put it into my game without any fuking Alloc ErroR!
Thankyou..
[URL=http://img200.imageshack.us/i/picwfj.png/][IMG]http://img200.imageshack.us/img200/1383/picwfj.png[/IMG][/URL]
http://img200.imageshack.us/img200/1383/picwfj.png
2009 Jun 10 at 07:03 PDT
Compile Error :( in Hammer Mapping
Killer-Duck said:
Follow the line and see where it goes outside the map.


I am not able to get it!
2009 Jun 10 at 06:20 PDT
Compile Error :( in Hammer Mapping
2009 Jun 10 at 05:02 PDT
Compile Error :( in Hammer Mapping
oops sorry! i dint see!
thanx
2009 Jun 10 at 04:51 PDT
Compile Error :( in Hammer Mapping
Guys i have a compile error!
please solve it
Ty

Here's the log-

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures awp_green
Entering awp_green.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: installsmap filescstrike.wad
- Contains 7 used textures, 100.00 percent of map (123 textures in wad)

added 12 additional animating textures.
Texture usage is at 0.39 mb (of 4.00 mb MAX)
0.28 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp awp_green

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (1024,-1856,-128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (1024,-1856,-128)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (1024,-1856,-128)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (1024,-1856,-128)
0.50 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis awp_green
>> There was a problem compiling the map.
>> Check the file awp_green.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad awp_green
>> There was a problem compiling the map.
>> Check the file awp_green.log for the cause.

----- END hlrad -----


Here's a pic-
http://img248.imageshack.us/img248/9794/errorz.png