funnyfunnyUser name
funny
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2009 June 10
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2009 Jun 19 at 07:28 UTC
Damn Da Shit! [Alloc : BLocK Full] in Hammer Mapping
Now again im back with new problem! Err... Damn i made a map - 6doors And compiled it and it worked with no errors! Then i thought to add a custom texture on to the wall not completely, just like a small picture on the wall! [my clan banner] Then i made one texture with help of wally's software! Everything went good.... Even i cud compile da map! Until while starting game i got THIS FUCKING SHIT ERROR --- ALLOC BLOCK FULL --- Then i removed the custom texture and it worked! so its sumthin with the texture.... bt i want dat texture i made it with full difficulty so i want it on my map bt when i put it i gt error! err..... the texture is 256x256 dats it and i dont want to paint da wall with it! i just want to add it as a banner or picture on da wall! Any suggestions?? Thankyou! I hav uploaded da pic as well and also da texture i made! if possible any1 can modyfy the banner and make it proper so as i can put it into my game without any fuking Alloc ErroR! Thankyou.. [URL=http://img200.imageshack.us/i/picwfj.png/][IMG]http://img200.imageshack.us/img200/1383/picwfj.png[/IMG][/URL] http://img200.imageshack.us/img200/1383/picwfj.png
2009 Jun 10 at 14:03 UTC
Compile Error :( in Hammer Mapping
Killer-Duck said: Follow the line and see where it goes outside the map.
I am not able to get it!
2009 Jun 10 at 13:20 UTC
Compile Error :( in Hammer Mapping
how to fix this???
http://img145.imageshack.us/img145/1949/err2i.png
2009 Jun 10 at 12:02 UTC
Compile Error :( in Hammer Mapping
oops sorry! i dint see!
thanx
2009 Jun 10 at 11:51 UTC
Compile Error :( in Hammer Mapping
Guys i have a compile error!
please solve it Ty Here's the log- hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures awp_green Entering awp_green.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.16 seconds) Using Wadfile: installsmap filescstrike.wad - Contains 7 used textures, 100.00 percent of map (123 textures in wad) added 12 additional animating textures. Texture usage is at 0.39 mb (of 4.00 mb MAX) 0.28 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp awp_green Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (1024,-1856,-128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (1024,-1856,-128) Warning: === LEAK in hull 2 === Entity info_player_start @ (1024,-1856,-128) Warning: === LEAK in hull 3 === Entity info_player_start @ (1024,-1856,-128) 0.50 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis awp_green >> There was a problem compiling the map. >> Check the file awp_green.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad awp_green >> There was a problem compiling the map. >> Check the file awp_green.log for the cause. ----- END hlrad ----- Here's a pic- http://img248.imageshack.us/img248/9794/errorz.png |