Compile Error :(

Compile Error :(

Hammer Mapping — Page [1]
funny
2009 Jun 10 • 5
Guys i have a compile error!
please solve it
Ty

Here's the log-

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures awp_green
Entering awp_green.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: installsmap filescstrike.wad
- Contains 7 used textures, 100.00 percent of map (123 textures in wad)

added 12 additional animating textures.
Texture usage is at 0.39 mb (of 4.00 mb MAX)
0.28 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp awp_green

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (1024,-1856,-128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (1024,-1856,-128)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (1024,-1856,-128)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (1024,-1856,-128)
0.50 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis awp_green
>> There was a problem compiling the map.
>> Check the file awp_green.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad awp_green
>> There was a problem compiling the map.
>> Check the file awp_green.log for the cause.

----- END hlrad -----


Here's a pic-
http://img248.imageshack.us/img248/9794/errorz.png
 
 
 
2009 Jun 10 at 11:51 UTC — Ed. 2009 Jun 10 at 12:01 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Didn't aaronjer tell you to check the F.A.Q.? Now I have to make fun of you according to him.
But anyways
in the F.A.Q. Down Rodeo said:
Q: How do I plug a leak?

First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.

When loading the pointfile, you have to load the .lin file.
But first of all see that you didn't put an entity outside of your map.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 10 at 11:55 UTC — Ed. 2009 Jun 10 at 11:55 UTC
funny
2009 Jun 10 • 5
oops sorry! i dint see!
thanx
 
 
 
2009 Jun 10 at 12:02 UTC
funny
2009 Jun 10 • 5
 
 
 
2009 Jun 10 at 13:20 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Follow the line and see where it goes outside the map.
QUACK! QUACK!
 
 
 
2009 Jun 10 at 14:02 UTC
funny
2009 Jun 10 • 5
Killer-Duck said:
Follow the line and see where it goes outside the map.


I am not able to get it!
 
 
 
2009 Jun 10 at 14:03 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
If you're using Hammer 3.5 you can see the pointfile in the camera-window which makes it a lot easier to follow.

(To install Hammer 3.5 download this file an place that in the folder where Hammer 3.4 is installed so you overwrite the old hammer.exe)
QUACK! QUACK!
 
 
 
2009 Jun 10 at 14:26 UTC
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