WTF MAP DOESNT LOAD

WTF MAP DOESNT LOAD

Hammer Mapping — Page [1]
zzz1123

2008 Jun 8 • 137
EVERYTHING WORKED, BUT WHEN I OPENED THE GAME, THE DAMNED MAP LOADED UNTIL "CREATING LOCAL GAME SERVER" THEN THE WHOLE GAME RESTARTED.

Anyone knows what is wrong???
You didn't see me. You're hallucinating.
 
 
 
≡ 2008 Sep 15 at 09:35 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post your compile log.
QUACK! QUACK!
 
 
 
≡ 2008 Sep 15 at 09:36 UTC
zzz1123

2008 Jun 8 • 137
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_war
Entering de_war.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp de_war.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'de_war.prt'
0.05 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_war.map
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_war.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


264 faces
Create Patches : 3768 base patches
0 opaque faces
73466 square feet [10579192.00 square inches]
46 direct lights

BuildFacelights:
(1.03 seconds)
visibility matrix : 0.8 megs
BuildVisLeafs:
(0.89 seconds)
MakeScales:
(1.97 seconds)
SwapTransfers:
(0.38 seconds)
Transfer Lists : 10038816 : 10.04M transfers
Indices : 24000 : 23.44k bytes
Data : 40155264 : 38.30M bytes
GatherLight:
(0.70 seconds)
FinalLightFace:
(0.66 seconds)
5.67 seconds elapsed

----- END hlrad -----



There should be nothing wrong.(I think.)
You didn't see me. You're hallucinating.
 
 
 
≡ 2008 Sep 15 at 09:49 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
umm ur map is so small that... its crap..
Free Steam Games
 
 
 
≡ 2008 Sep 15 at 11:25 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Why not just move the map manually and start it yourself? No-one seems to get this step right...
 
 
 
≡ 2008 Sep 15 at 16:26 UTC
zzz1123

2008 Jun 8 • 137
SRAW said:
umm ur map is so small that... its crap..

It supposed to be small...

Down Rodeo said:
Why not just move the map manually and start it yourself? No-one seems to get this step right...

It doesnt work...
You didn't see me. You're hallucinating.
 
 
 
≡ 2008 Sep 16 at 09:40 UTC — Ed. 2008 Sep 16 at 09:41 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
u knows there something called a "console" check it for an error message
Free Steam Games
 
 
 
≡ 2008 Sep 16 at 11:25 UTC
zzz1123

2008 Jun 8 • 137
Counter-Strike Console said:
Settings successfully loaded.

"maxplayers" set to "32"
NET Ports: Server blah blah blah,client blah blah blah
Server IP Address blah blah blah
Host_Error:no precache:*1

Is what the console wrote.
You didn't see me. You're hallucinating.
 
 
 
≡ 2008 Sep 17 at 10:29 UTC — Ed. 2008 Sep 17 at 10:31 UTC
zzz1123

2008 Jun 8 • 137
HEY SOMEONE HELP#$!$@$!#$!#%#
You didn't see me. You're hallucinating.
 
 
 
≡ 2008 Sep 18 at 09:10 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
 
 
 
≡ 2008 Sep 18 at 09:42 UTC
zzz1123

2008 Jun 8 • 137
I don't get it. I didn't put any sounds or models yet theres the problem.
You didn't see me. You're hallucinating.
 
 
 
≡ 2008 Sep 19 at 12:29 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Used any sprites or prefabs?

Any errors show up in the error-report in Hammer? (Alt+P)
QUACK! QUACK!
 
 
 
≡ 2008 Sep 19 at 13:33 UTC — Ed. 2008 Sep 19 at 13:36 UTC
da pro
2008 Oct 3 • 9
see my post at fourms miht help
DA PRO 4 EVER
_________________________________________________
Proud To Make : Aim_aiming
 
 
 
≡ 2008 Oct 3 at 15:06 UTC
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