Wtf?

Wtf?

Hammer Mapping — Page [1]
Sushi

2009 Nov 12 • 364
I deleted all my light entites in my map and when I compile it, it still says I do. Because it says this "BasePortalVis:"
 
 
 
2009 Nov 25 at 13:52 PST
Sushi

2009 Nov 12 • 364
I also put ambient_generic in my map.
 
 
 
2009 Nov 25 at 13:53 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Says what? Post compile log.
QUACK! QUACK!
 
 
 
2009 Nov 25 at 14:27 PST
Sushi

2009 Nov 12 • 364
BasePortalVis:.....

I already deleted the log :/
 
 
 
2009 Nov 25 at 14:42 PST — Ed. 2009 Nov 25 at 14:42 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
What are you talking about!? Why did you delete all the light-entities?
QUACK! QUACK!
 
 
 
2009 Nov 25 at 15:47 PST
Sushi

2009 Nov 12 • 364
So it won't compile long. Cuz I'm testing all my door entites and all that. Because with al the light entity, it will compile for like 10 min. I don't wanna wait.
 
 
 
2009 Nov 25 at 15:49 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You could just skip both VIS and RAD, eg by commenting them out in the bat-file with "REM":

code
REM hlvis mapname REM hlrad mapname

Then just remove the REM when you want to compile with them.

Vis also has a fast-mode when you only need to make a quick-compile and don't care about in-game performance, this should never be used for final compiles, only for quick test-compiles since it may have a negative impact on performance:
code
hlvis -fast mapname
QUACK! QUACK!
 
 
 
2009 Nov 25 at 16:02 PST
Sushi

2009 Nov 12 • 364
Oh. Nice. Thanks.
Can you help me here
 
 
 
2009 Nov 25 at 16:05 PST
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