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um......to make sure that there were no leaks i just made a box around my map and hallowed it, so there shouldt be any problems but..... wtf i dont kno why it says this no entites are putside or anytin
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\adrenalin_rising\counter-strike"
** Executing...
** Command: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\maps\boatbattle"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlcsg.exe "c:\program files\valve hammer editor\maps\boatbattle"
Entering c:\program files\valve hammer editor\maps\boatbattle.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%... (0.03 seconds)
Using Wadfile: \documents and settings\vart kaze\desktop\files\halflife.wad
- Contains 9 used textures, 90.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\adrenalin_rising\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 10.00 percent of map (123 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.42 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\boatbattle"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlbsp.exe "c:\program files\valve hammer editor\maps\boatbattle"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\maps\boatbattle"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlvis.exe "c:\program files\valve hammer editor\maps\boatbattle"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve hammer editor\maps\boatbattle.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\maps\boatbattle"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlrad.exe "c:\program files\valve hammer editor\maps\boatbattle"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve hammer editor\maps\boatbattle.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\boatbattle.bsp" "C:\Program Files\Steam\steamapps\adrenalin_rising\counter-strike\cstrike\maps\boatbattle.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\boatbattle.pts" "C:\Program Files\Steam\steamapps\adrenalin_rising\counter-strike\cstrike\maps\boatbattle.pts"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: C:\PROGRA~1\Steam\Steam.exe
** Parameters: +map "boatbattle" -dev -console
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2008 Mar 15 at 21:41 UTC
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This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
How to Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
Pretty self explanitory, did you use the vertex tool to fuck with stuff? idk. MOST LIKELY: NEVER EVER EVER just put a big box around your map and hollow it. it stuff doesnt fix the problem, it just makes it say you dont have a leak, confusing you even more. So, fix the leak, delete the big box, and you should be okay.
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2008 Mar 15 at 22:01 UTC
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there is no leak entites when i removed the box, but stil....says same thing, and i only used vertex manipulation like 3 times for the water fall.
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2008 Mar 15 at 22:04 UTC
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so that might be your problem? how extreme did you use it?
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2008 Mar 15 at 22:27 UTC
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it wasnt extreem it was just like === but slanted
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2008 Mar 15 at 22:36 UTC
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hmm that probably isnt the problem then. how big is your map, and is it one giant room? that can sometimes cause problems.
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2008 Mar 15 at 22:44 UTC
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how do i make it so that u can see the map cus i dont kno ur perspective of big
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2008 Mar 15 at 22:51 UTC
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Insert a player spawn (eg. info_player_start) those are about the same size as a player in-game. That should give you a better view of how big your map is.
Also, with your map open in Hammer, do Alt+P to check for any errors.
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2008 Mar 15 at 22:57 UTC
— Ed. 2008 Mar 15 at 23:02 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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when i started mapping, i just made a small room with a player spawn, do the same
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2008 Mar 16 at 05:08 UTC
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i always put a player spawn in my map so i don't fuck up the sizes ... just like killer duck said , and also sdaw is right to
your first map should be as simple as possible , till you get the hang of it
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Mar 18 at 08:43 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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bedgginers right
ok first thing to do when first mapping
1.make a room
2.make 2 corners
3.extend the map
4.get a layout
5.detail the map
6.add entities
7.compile and plaY!!!!!
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2008 Mar 18 at 10:36 UTC
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