water/lights

water/lights

Hammer Mapping — Page [1]
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12862
666 ₧
So this map i made has a section in complete darkness with water on the floor, but for some reason the water is fully lit. Odd. is this just in the nature of hammer, or is there something i am overlooking?

I have a feeling its a lot easier than what i am trying to do.

edan, i choose you!
 
 
 
2008 Oct 18 at 22:31 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Oct 19 at 01:41 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Don't choose me 'cause I have no idea. Water cannot contain volumetric light, so I don't know. Could it be that on part of the water is exposed to light directly? Water does conduct light...
May contain traces of invisible text.
 
 
 
2008 Oct 19 at 01:59 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12862
666 ₧
yeah, im pretty sure there is no light anywhere near it...

probably just the nature of the engine.
 
 
 
2008 Oct 19 at 04:43 UTC
Snuck
2008 Sep 28 • 21
i always make my func_water addative and it always seems glowing, maybe it wont light up on solid?

otherwise, you could try using a very dark water texture, or texture the floor below the water black
 
 
 
2008 Oct 19 at 23:38 UTC
Page [1]