Wall and inner structure question

Wall and inner structure question

Hammer Mapping — Page [1]
rh-penguin

2006 Dec 4 • 50
13 ₧
Do i have to assign a fun_wall to every wall in my map? Because when i test the map an run a bit, when i look back some of the structures(walls) dissapear or bigin dissapearing at different angles and different distances.
My map is not big. Why could this be happening?
Thanks.
WinVista,??......Fuck Off!...
 
 
 
≡ 2007 Feb 27 at 21:12 UTC
ritual
2007 Jan 13 • 39
12 ₧
u have to change your max distance visibility range ..... but i forgote how to do it
 
 
 
≡ 2007 Feb 27 at 22:54 UTC
rh-penguin

2006 Dec 4 • 50
13 ₧
ill have a look on google.
WinVista,??......Fuck Off!...
 
 
 
≡ 2007 Feb 27 at 23:01 UTC
rh-penguin

2006 Dec 4 • 50
13 ₧
In Map>Map Properties i found: Max viewable distance which is set to: 4096.
If this is the what you are talkin about then what do i have to set it to? Is there a specific number?
WinVista,??......Fuck Off!...
 
 
 
≡ 2007 Feb 27 at 23:06 UTC
SuperJer
Websiteman

2005 Mar 21 • 6814
4096 there is how far in units you can see in-game.

Do NOT make all your walls func_walls. In fact, don't make any of your walls func_walls.

Func walls act like a regular wall but do NOT block sight-lines in the engine. This means the engine has to display rooms on the other side of a func_wall. If all your walls are func_walls then the engine has to always display the whole map. Also you will have one giant leak because entities do not seal up leaks.
 
 
 
≡ 2007 Feb 28 at 23:14 UTC
rh-penguin

2006 Dec 4 • 50
13 ₧
ok, no funk_walls then.

thanks.
WinVista,??......Fuck Off!...
 
 
 
≡ 2007 Mar 5 at 12:57 UTC
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