Wall and inner structure question

Wall and inner structure question

Hammer Mapping — Page [1]
rh-penguin

2006 Dec 4 • 50
13 ₧
Do i have to assign a fun_wall to every wall in my map? Because when i test the map an run a bit, when i look back some of the structures(walls) dissapear or bigin dissapearing at different angles and different distances.
My map is not big. Why could this be happening?
Thanks.
WinVista,??......Fuck Off!...
 
 
 
2007 Feb 27 at 21:12 UTC
ritual
2007 Jan 13 • 39
12 ₧
u have to change your max distance visibility range ..... but i forgote how to do it
 
 
 
2007 Feb 27 at 22:54 UTC
rh-penguin

2006 Dec 4 • 50
13 ₧
ill have a look on google.
WinVista,??......Fuck Off!...
 
 
 
2007 Feb 27 at 23:01 UTC
rh-penguin

2006 Dec 4 • 50
13 ₧
In Map>Map Properties i found: Max viewable distance which is set to: 4096.
If this is the what you are talkin about then what do i have to set it to? Is there a specific number?
WinVista,??......Fuck Off!...
 
 
 
2007 Feb 27 at 23:06 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
4096 there is how far in units you can see in-game.

Do NOT make all your walls func_walls. In fact, don't make any of your walls func_walls.

Func walls act like a regular wall but do NOT block sight-lines in the engine. This means the engine has to display rooms on the other side of a func_wall. If all your walls are func_walls then the engine has to always display the whole map. Also you will have one giant leak because entities do not seal up leaks.
 
 
 
2007 Feb 28 at 23:14 UTC
rh-penguin

2006 Dec 4 • 50
13 ₧
ok, no funk_walls then.

thanks.
WinVista,??......Fuck Off!...
 
 
 
2007 Mar 5 at 12:57 UTC
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