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ColinB said: Thanks for your response.
Could you please explain how to make the door blocked from the beginning?
I've followed the rest of your steps but unfortunately it didn't work. The table and the door can still be used independendly.
I'm also willing to use more entities and/or complex methods.
Greetings, Colin
At the beginning you could always put a brush with the clip texture on it on either side that you want blocked, and tie it to func_train. That way when it is first triggered the 'clip' brush moves out of the way [you would have to probably put a change target on it]. Actually, you know what would be easier? If you did the above, but tied the 'clip' brush to a func_door.
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2009 Dec 15 at 15:16 UTC
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