cL_

2010 Apr 18 • 6
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hey, im almost done with my map , but i made this kind of spiketrap that goes back and forwards, when i groupped aaa trigger_hurt to the spiketrap it doesnt move with it, how can I bind trigger_hurt to move with my trap? thanks already for reading
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2010 Jul 30 at 17:23 UTC
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do the same with the spike trap you made ,
set the trigger_hurt with func_train and set it where to go and go back
melloyellow582 said: I post sometimes, to make a point.
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2010 Jul 30 at 19:32 UTC
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cL_

2010 Apr 18 • 6
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Im not quite sure i understood what you meant, i placed aaa trigger_hurt version on top of the func_train, it moves normaly but the damage stays in its place and dont follow the spiketrap, if i click both and try entity them it asks me to choose between func_train or trigger_hurt  could you maybe make fast picture explain ?
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2010 Jul 30 at 22:22 UTC
— Ed. 2010 Jul 30 at 22:23 UTC
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Here:
That's how you do it.
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2010 Jul 30 at 22:27 UTC
— Ed. 2010 Jul 30 at 22:27 UTC
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cL_

2010 Apr 18 • 6
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you might had got lost in wrong topic category mate, this is mapping section not "Video Recommend!"
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2010 Jul 30 at 23:02 UTC
— Ed. 2010 Jul 30 at 23:02 UTC
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well its hard to answer this one , i know what you are talking about
instead of trying to make it fancy just go the easiest way lol
extend the spikes and dont make it move , and place a trigger_hurt
on top and just make it like that , but someone else will have
to answer this one if you want it the way you want...
melloyellow582 said: I post sometimes, to make a point.
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2010 Jul 31 at 00:25 UTC
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SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
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You can't make trigger_hurt move with a func_train, so you have to do what fedex said.
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2010 Jul 31 at 03:06 UTC
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cL_

2010 Apr 18 • 6
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shame, cause i really liked my moving spiketrap.. even when it didnt hurt so far  thanks anyways
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2010 Jul 31 at 14:44 UTC
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