Trampoline?

Trampoline?

Hammer Mapping — Page [1] 2
Sushi

2009 Nov 13 • 364
How do I make a trampoline? Or a diving board? On a map.
 
 
 
2009 Nov 14 at 19:01 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Use func_push and under the compass in the properties set the direction to Up.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 14 at 19:33 UTC
Sushi

2009 Nov 13 • 364
Thank you!
 
 
 
2009 Nov 15 at 00:39 UTC
Sushi

2009 Nov 13 • 364
Wait, I see func_pushable.
For material type what do I choose?
 
 
 
2009 Nov 15 at 00:46 UTC
EMO_with_AWP

2008 Mar 24 • 192
It's trigger_push.

 
 
 
2009 Nov 15 at 00:47 UTC
Sushi

2009 Nov 13 • 364
For flags? And speed of push?
 
 
 
2009 Nov 15 at 06:38 UTC — Ed. 2009 Nov 15 at 06:39 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
EMO_with_AWP said:
It's trigger_push.

This, srry, my bad.

The speed depends on how much you want the trampoline to launch the players. Experiment.

http://twhl.co.za/wiki.php?id=141
See which flags you want and which ones you don't.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 15 at 13:40 UTC
Sushi

2009 Nov 13 • 364
Is the speed by feet? Inches? Or something else?
 
 
 
2009 Nov 15 at 17:43 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
My guess is units per second, which is about the same as inches per second.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 15 at 17:53 UTC
Sushi

2009 Nov 13 • 364
Look! I found this prefab! Sick trampoline!

http://www.fpsbanana.com/prefabs/257

This doesn't work at all.
Everytime I put it in my map. It has an error "Bad surface extent".
 
 
 
2009 Nov 15 at 18:19 UTC — Ed. 2009 Nov 29 at 02:48 UTC
Sushi

2009 Nov 13 • 364
Anyone knows? Non of the previews posts works.
 
 
 
2009 Nov 29 at 02:48 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
Look! I found this prefab! Sick trampoline!

http://www.fpsbanana.com/prefabs/257

This doesn't work at all.
Everytime I put it in my map. It has an error "Bad surface extent".



Put it in your map and retexture it something different.
 
 
 
2009 Nov 29 at 05:11 UTC
Sushi

2009 Nov 13 • 364
Ok, I will try. Can I extend it? So it's bigger and longer? Or is it going to have an error if I do?
 
 
 
2009 Nov 29 at 05:39 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I'm not sure, it depends on the prefab. I'll take a look at it in a bit.
 
 
 
2009 Nov 29 at 07:47 UTC
Sushi

2009 Nov 13 • 364
Ok, thanks.
 
 
 
2009 Nov 29 at 16:15 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Prefab

Its either because of the textures or that is was grouped with an entity. Works nice though.
 
 
 
2009 Nov 29 at 17:54 UTC
Sushi

2009 Nov 13 • 364
What did you do with it?
 
 
 
2009 Nov 29 at 18:03 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Changed the texture and ungroup it.
 
 
 
2009 Nov 29 at 18:04 UTC
Sushi

2009 Nov 13 • 364
Texture of the top part of it?
How do I ungroup it?

Now it says this after I put it in my map.


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures jb_1v
Entering jb_1v.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 440, Brush 0, Side 5: has a coplanar plane at (2248, -1289, 41), texture C1A4_TENT
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 440, Brush 1, Side 7: has a coplanar plane at (2252, -1289, 41), texture C1A4_TENT
Error: Entity 440, Brush 3, Side 8: has a coplanar plane at (2230, -1220, 41), texture C1A4_TENT
Error: Entity 440, Brush 5, Side 6: has a coplanar plane at (1854, -1220, 41), texture C1A4_TENT
Error: Entity 440, Brush 6, Side 7: has a coplanar plane at (1854, -1213, 41), texture C1A4_TENT
Error: Entity 440, Brush 8, Side 7: has a coplanar plane at (1662, -1289, 41), texture C1A4_TENT
Error: Entity 440, Brush 9, Side 5: has a coplanar plane at (1662, -2238, 41), texture C1A4_TENT
Error: Entity 440, Brush 13, Side 7: has a coplanar plane at (1658, -2238, 41), texture C1A4_TENT
Error: Entity 440, Brush 14, Side 7: has a coplanar plane at (1847, -2307, 41), texture C1A4_TENT
Error: Entity 440, Brush 15, Side 6: has a coplanar plane at (1847, -2314, 41), texture C1A4_TENT
Error: Entity 440, Brush 16, Side 8: has a coplanar plane at (2017, -2307, 41), texture C1A4_TENT
Error: Entity 440, Brush 18, Side 7: has a coplanar plane at (2248, -2238, 41), texture C1A4_TENT
(2.19 seconds)

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp jb_1v
>> There was a problem compiling the map.
>> Check the file jb_1v.log for the cause.

----- END hlbsp -----



 
 
 
2009 Nov 29 at 18:10 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
 
 
 
2009 Nov 29 at 18:13 UTC
Sushi

2009 Nov 13 • 364
Oh, so I can't make it longer and bigger? Because, the trampoline is too small for my trampoline room.
 
 
 
2009 Nov 29 at 18:16 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
Oh, so I can't make it longer and bigger? Because, the trampoline is too small for my trampoline room.


Well you could find the coplanar face.

OR

You could make your own trampoline.

Or

If you ask really really nicely I could make you one.
 
 
 
2009 Nov 29 at 18:19 UTC
Sushi

2009 Nov 13 • 364
Make me one please. :D
I really want to get my map done. :(
 
 
 
2009 Nov 29 at 18:20 UTC — Ed. 2009 Nov 29 at 18:22 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
Make me one please. :D
I really want to get my map done. :(



I'm taking a break from life so maybe later.
 
 
 
2009 Nov 29 at 19:48 UTC
Sushi

2009 Nov 13 • 364
Now please! :(
PLEASE!
 
 
 
2009 Nov 29 at 20:00 UTC
Page [1] 2