Textures

Textures

Hammer Mapping — Page [1]
tufsen thomas
2006 Sep 4 • 4
16 ₧
Hi, new at this stuff... and i would like some more textures...
And please dont tell me to google it.. :p
I woud like a link to the place I can DL it and how i do it in
hammer and if i mst do something in the notepad thing at the end... what?

thanks a lot, ad thanks for that great tutorial!!!
 
 
 
2006 Sep 4 at 05:43 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
Free Textures:
http://wadfather.planethalflife.gamespy.com/new/

You need to save the .wad file to your hard drive.
Then add it to your textures in Hammer's options.
Then use them in your map.
In your batch file, add something like this to your HLCSG line:

hlcsg -wadinclude my_new_textures.wad mapname

This will compile textures from my_new_textures.wad into your BSP so people who DL your map will automatically have the textures too.
 
 
 
2006 Sep 4 at 20:59 PDT
tufsen thomas
2006 Sep 4 • 4
16 ₧
Thanks m8, I wil try that l8er..!
But now i have a nother quest, when i opened hammer today, and opened the map i have been working on the last days, and shit very mutch of what I had made was freaking gone!!!
And yes i saved it last night, is this a problem that happends sometimes, or hopefully just a one time bug?
 
 
 
2006 Sep 5 at 00:12 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
I haven't seen that happen before. You SURE it wasn't user error?

What v of Hammer are you using?
 
 
 
2006 Sep 5 at 00:19 PDT
tufsen thomas
2006 Sep 4 • 4
16 ₧
Error?
3,4
 
 
 
2006 Sep 5 at 00:25 PDT
tufsen thomas
2006 Sep 4 • 4
16 ₧
@echo off
hlcsg -wadinclude texpack9.wad graphtallica7.wad mp-bloody-ages-a_d.wad st0_wasted.wad texpack3.wad texpack4.wad mapname TR_aim
hlbsp TR_aim
hlvis TR_aim
hlrad TR_aim
copy TR_aim.bsp "C:\Documents and Settings\kurs\My Documents\Privat\Spill\CS 1.6 Cracked Version\cstrike\maps"
cd C:\Documents and Settings\kurs\My Documents\Privat\Spill\CS 1.6 Cracked Version
pause
hl -dev -console -game cstrike +sv_cheats 1 +map TR_aim

Like that?
 
 
 
2006 Sep 5 at 09:19 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
You can't use wadinlucde like that. You need to say it once for each wad.

Also, lose "mapname" near the end:

Like this:

hlcsg -wadinclude texpack9.wad -wadinclude graphtallica7.wad -wadinclude mp-bloody-ages-a_d.wad -wadinclude st0_wasted.wad -wadinclude texpack3.wad -wadinclude texpack4.wad TR_aim


You can also do this:

hlcsg -nowadtextures TR_aim


which will include EVERY texture you use, even standard ones. If you use a lot of standard ones this could be very wasteful.
 
 
 
2006 Sep 6 at 16:36 PDT
Troi

2006 Sep 11 • 115
16 ₧
Ow man, why so hard? =] There is a simple way to add textures to map, here:
Run VHE, go to TOOLS>OPTIONS:TEXTURES, press ADD WAD... thats it, when you add your wad restart vhe, if you need wad file, download WALLY and create the wad package your self, create map.... And if you want to create a public map I think not much players has your map wad, so I think (I JUST THINK) that you need AMX plugin for download automaticaly that MAP wad... BUT I DONT REALY KNOW....
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2006 Sep 11 at 04:04 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
We are talking about including the textures into the BSP file, not getting them into Hammer.

By including them in the BSP, other users never need to get the WAD file at all.
 
 
 
2006 Sep 11 at 12:09 PDT
Troi

2006 Sep 11 • 115
16 ₧
Owwwwwww! So thats how they are making a map "without" wad...... God.. Thats gtreat :D (P.S. sorry for last my post, didnt realy understand what did you mean, but now I got it...)
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2006 Sep 11 at 12:55 PDT
Page [1]