Superjer You're Complicating things

Superjer You're Complicating things

Hammer Mapping — Page [1]
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
sprinkles said:
How do I 'Optimize' my Map?

So you want it to load faster , compile faster, and give you better fps?

Use the null texture on any surface that will not be visible by the player [it will cause the engine to bypass rendering of that object from the side that you nulled]. The null texture can be found in your zhlt.wad [it came and is in the same folder as the zhlt compile tools] Get ZHLT Compile Tools

It's the BLUE texture there

superjer said:
There's no need to null external surfaces. The compilers discard these anyways as long as there's no leaks.


Use your skybox correctly:





Then what is the whole point of the null texture?


EDIT :: Can an Admin change the truck title and capitalize the T in things its really putting me off.
 
 
 
2009 Nov 25 at 19:40 PST — Ed. 2009 Nov 25 at 19:57 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
superjer is still right you idiot
Free Steam Games
 
 
 
2009 Nov 26 at 06:17 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
SRAW said:
superjer is still right you idiot


Never said he was wrong you idiot.
 
 
 
2009 Nov 26 at 07:06 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
Ok, idiots...

Let's say you have a fence you can not get to the other side of. Put the null tex on the back of the fence. This face is INSIDE the map but you should never see it.

Even better, put null on the EDGES of the fence. You should never see those either, there's more of them, and your viewing angle is likely to point right at them. That's about -2 wpoly any time the fence is on screen.

This is all just one example.
 
 
 
2009 Nov 26 at 12:44 PST
the_cloud_system
polly pushy pants

2008 Aug 1 • 3080
-6 ₧
I drink to forget but I always remember.
 
 
 
2009 Nov 26 at 12:57 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I dont want to fight.
 
 
 
2009 Nov 26 at 18:31 PST
Page [1]