How do I 'Optimize' my Map?
So you want it to load faster , compile faster, and give you better fps?
Use the null texture on any surface that will not be visible by the player [it will cause the engine to bypass rendering of that object from the side that you nulled]. The null texture can be found in your zhlt.wad [it came and is in the same folder as the zhlt compile tools]
Get ZHLT Compile Tools
It's the
BLUE texture there
superjer said:
There's no need to null external surfaces. The compilers discard these anyways as long as there's no leaks.
Use your skybox correctly:
EDIT :: Can an Admin change the truck title and capitalize the T in things its really putting me off.