SuperJer Forums Sniper Game Finished

SuperJer Forums Sniper Game Finished

General — Page [1]
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
 
 
 
2007 Sep 8 at 19:09 UTC
DJchul3l3y

2007 Aug 28 • 120
5 ₧
its really good but here are some things to work on:

- Make the objects to shoot real people, (OR mcdiddy's characters)
- Make the reload faster
- Change how the starting menu
- Take out the black sceen

Also its messed up, if your target the corner, the black screeen moves out.

Also i may be noob but what do i do when i click 2 rounds or 3 rounds or 4 rounds.

Your game style is really good you got basicly everything you need, all you need to work on is detail.

- Also change the Instructions, make it button rather that a text linking to another scene. You have to cursor over the text to make the insutructions pop up, or you move into a empty space, make sure its a square button that triggers another scene.

Once again, Good job.
 
 
 
2007 Sep 8 at 19:59 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
wut black screen thats the only thing i dont get

besides this is the first sniper game i ever made

o yea the 2 rounds 3 rounds thing is like wen u start the game if you kill everybody except me its like how many times u reloaded then while still in the game theres the quit button in the corner

u mean the black screen as the crosshair? it moves out like in real life

u have a target but u need a steady aim and the concentration of your hands movement creates the movement in the crosshair
 
 
 
2007 Sep 8 at 20:07 UTC
DJchul3l3y

2007 Aug 28 • 120
5 ₧
Whats your source? or did u code this urself
 
 
 
2007 Sep 9 at 00:35 UTC
DJchul3l3y

2007 Aug 28 • 120
5 ₧
i need help with a code, whats the move you to another round once you kill all of the people? im not sure.
 
 
 
2007 Sep 9 at 14:59 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
i dont really kno ill try to find out more k?
 
 
 
2007 Sep 9 at 17:28 UTC
DJchul3l3y

2007 Aug 28 • 120
5 ₧
aight
 
 
 
2007 Sep 9 at 18:09 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
here it is:

http://www.worldfaction.com/forums/showthread.php?p=1878&posted=1#post1878

PS lets say the pics of ppl r the stickman when u read the subject in the url
 
 
 
2007 Sep 9 at 18:52 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Gimme the resources, I'll help you with it if you want.
 
 
 
2007 Sep 9 at 21:35 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
 
 
 
2007 Sep 9 at 22:10 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
kthnx.


I'll call it: AWP WHORE!
 
 
 
2007 Sep 9 at 23:09 UTC
DJchul3l3y

2007 Aug 28 • 120
5 ₧
Im actually trying to create a online game. Using GameMaker, i already found a fps game. not online.
 
 
 
2007 Sep 9 at 23:49 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
i dont understand gamemaker

im making a naruto based game using visual basic 6 with the server and everything
 
 
 
2007 Sep 10 at 00:48 UTC
DJchul3l3y

2007 Aug 28 • 120
5 ₧
Cool, i beilive they made Maplestory DEMO on Gamemaker, you can google it if you want.. pretty nice outcome. Anyawys my games gonna be sorta like habbo hotel..... also add me to msn.. so we can help each other if we need help
 
 
 
2007 Sep 10 at 01:59 UTC
DJchul3l3y

2007 Aug 28 • 120
5 ₧
err i decided to finish this first, anyways where do i put the code?

Quote:
num_kills = 3;
num_kills --;
if (num_kills<=0) {
gotoAndStop(3);
}



Here is my script for the game:

Quote:
stop();
Mouse.hide();

s=new Sound();
s.attachSound("gunshot");
num_people=4;
_root.p4.h=true;
_root.p1.dir=0;
ammo.stop();
shots=6;
reloading=false;
reload=function(){
shots=6;
reloading=false;
clearInterval(r);
}
vx=0;
vy=0;
xd=0;
yd=0;
pick=false;
moving=true;
tracker.onRollOut=function(){
vx=0;
vy=0;
moving=false;
}
tracker.onRollOver=function(){
moving=true;
}
this.onEnterFrame=function(){
if(moving==true){
if(random(20)==3){
pick=false;
}
if(pick==false){
pick=true;
xd=random(2);
yd=random(2);
}
if(xd==0){
vx+=random(6)/8;
}else{
vx-=random(6)/8;
}
if(yd==0){
vy-=random(6)/8;
}else{
vy+=random(6)/8;
}
}
vx*=0.99;
vy*=0.99;
tracker._x=_xmouse;
tracker._y=_ymouse;
scope._x=_xmouse+vx;
scope._y=_ymouse+vy;
ammo.gotoAndStop(shots+1);
if(Key.isDown(Key.SPACE)&&reloading==false && shots==0){
r = setInterval(reload,10);
reloading=true;
}
mover(_root.p1,250,350);
mover(_root.p2,307,345);
}
onMouseDown=function(){
if(shots>0){
shots--;
s.start(0,1);
for(i=1;i<=num_people;i++){
if(_root["p"+i].head.hitTest(_root.scope._x,_root.scope._y,true)&&_root["p"+i]._currentframe==1){
if(_root["p"+i].h==true){
_root.gotoAndStop(3);
}
_root["p"+i].gotoAndPlay(3);
_root["p"+i].dir=2;
}
}
}
}
function mover(ob,min,max){
if(ob.dir==0){
ob._x--;
}else if(ob.dir==1){
ob._x++;
}
if(ob._x>max){
ob.dir=0;
}
if(ob._x<min){
ob.dir=1;
}
}


where do i insert it?
 
 
 
2007 Sep 10 at 21:40 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
yea try to make a new level or a new "blank keyframe" and put [code:1]stop();[/code:1]

in the keyframe

then insert the code in the first level below

the [code:1]stop();[/code:1]
 
 
 
2007 Sep 11 at 17:53 UTC
DJchul3l3y

2007 Aug 28 • 120
5 ₧
so.. the new game script goes into another frame?
 
 
 
2007 Sep 11 at 19:56 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
no u kno the num_kills code goes into the game right now then for the new level put the code stop();
 
 
 
2007 Sep 11 at 20:11 UTC
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
After all this time i just now found this post....I played it...Liked it..But i wish i could'ev shot myself
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
2008 Jan 26 at 00:39 UTC
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