Troi
2006 Sep 11 • 115
16 ₧
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1.Also you can use ARMOURY_ENTITY and drop it on player spawn, so when player spawns he "automaticaly" =D takes the weapon (fall on it)
2.You can make AMX plugin for giving weapons code like that:
First you must include fun module, then register the command:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define PLUGIN "Weapon equip"
#define VERSION "1.0"
#define AUTHOR "GetH!X"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("equip_me", "giveWeapon", ADMIN_CFG, "- equips")
}
public giveWeapon (id) {
give_item(id, "wepon_usp")
give_item(id, "wepon_awp")
}
So when you type in console "equip_me" you will be equiped AWP and USP, you also can register an event, so when freeze time out you will be automaticaly equiped the weapons... =]
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
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2006 Sep 11 at 10:12 UTC
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