ss_lofman_cz

ss_lofman_cz

Hammer Mapping — Page [1]
EVIL
2006 Mar 1 • 74
22 ₧
maybee onley superjer knows this one
i made a new map with a beach and a couple of bunkers.
every round the teams swithch spawns.
ok i got that working without problems
but then came the problem with the stripping and equiping
so i made it easy for myself i used one 1 stripper and 2 equipers,
1 for knife 1 for awp. everything worked just fine exept that
when the switched sides they werent stripped
so i had to add about 70 new enteties. ex 32 new strippers and 32 new triggers

why doesnt it work with the simple multimanager
that triggers a stripper every round???
 
 
 
2006 May 9 at 12:25 PDT
RuSs

2006 Apr 19 • 180
21 ₧
well what you want to do is Blah blah blah blah blah.....got that
Www.Ddaycz.co.uK
 
 
 
2006 May 9 at 13:58 PDT
EVIL
2006 Mar 1 • 74
22 ₧
i wanna know why it doesnt work with one stripper
 
 
 
2006 May 10 at 08:30 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
Are your multimanagers multithreaded? They should be.

What is the event chain for what you are trying to do? Example:
[code:1]game_playerspawn -> multimanager -> (at 0.1 seconds) player_weaponstrip...[/code:1]

EDIT: I don't trust firing events through a multimanager at 0 seconds. I always use 0.1 or greater. Especially for playerspawn because you don't get your default equipment until a wee bit AFTER you spawn.

You should only need 1 strip because everyone can share it.


Some entities act differently if they have a targetname (name) or not. For example, a trigger_once with no targetname should fire when the map loads. Otherwise, something would have to trigger it by name.

If your strip has no name, maybe it is just firing one time? I'm not sure, entities can get confusing and Valve is weird.

I think in L337SK337 I gave the weaponstrip a name and targetted it from triggers the players fall thru right after they spawn. My solution isn't perfect either and sometimes fails.
 
 
 
2006 May 10 at 14:54 PDT
EVIL
2006 Mar 1 • 74
22 ₧
ok souunds weird ty for the answers and i use this
[code:1]multimaneger called game_playerspawn-> stripper-> stripper fires at 0.1-> each team goes to another room where they get equipped-> it doesnt work as i thought it would [/code:1]

anyway i got it to work now with alot of work as i see it even if i kinde just put 3 hours into this map
 
 
 
2006 May 11 at 10:13 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
Well good.
 
 
 
2006 May 11 at 12:38 PDT
EVIL
2006 Mar 1 • 74
22 ₧
do you have cs-cz or do yu onley have 1.6?
 
 
 
2006 May 11 at 12:53 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
I have EVERYTHING.
 
 
 
2006 May 11 at 12:58 PDT
EVIL
2006 Mar 1 • 74
22 ₧
really do you want to try it in cz
 
 
 
2006 May 13 at 02:40 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
Ok. Link?
 
 
 
2006 May 17 at 10:51 PDT
EVIL
2006 Mar 1 • 74
22 ₧
hmm i dont have it uploaded anywhere BUT, i have a server
 
 
 
2006 May 17 at 12:07 PDT
Page [1]