speeding up hlvis?

speeding up hlvis?

Hammer Mapping — Page [1]
Eth-Wa
2008 Apr 8 • 3
i am compiling a fairly..if not very large map

the first time i tried, it took about two HOURS at LeafThreads
then the compile failed due to exceeding max patches

i got the max patches away with "hlrad -chop 256 mapname"
i was curious if there was a similar code for the hlvis..
so that when i compile it again, it won't take forever and a day

thank you =)
 
 
 
2008 Apr 10 at 01:12 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You can try set hlvis to "-fast", this is of course not recommended for a final compile since it will cause bad performance in-game and possibly visual glitches.
QUACK! QUACK!
 
 
 
2008 Apr 10 at 07:36 UTC
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