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i am compiling a fairly..if not very large map
the first time i tried, it took about two HOURS at LeafThreads
then the compile failed due to exceeding max patches
i got the max patches away with "hlrad -chop 256 mapname"
i was curious if there was a similar code for the hlvis..
so that when i compile it again, it won't take forever and a day
thank you =)
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2008 Apr 10 at 01:12 UTC
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