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Eth-Wa
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2008 April 8
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2008 Apr 10 at 01:12 UTC
speeding up hlvis? in Hammer Mapping
i am compiling a fairly..if not very large map
the first time i tried, it took about two HOURS at LeafThreads then the compile failed due to exceeding max patches i got the max patches away with "hlrad -chop 256 mapname" i was curious if there was a similar code for the hlvis.. so that when i compile it again, it won't take forever and a day thank you =)
2008 Apr 8 at 10:47 UTC
Probably some Nooby Compiling issues in Hammer Mapping
i think what might have been the problem
is that i had everything on my flashdrive (EVERYthing) because once i put it on my desktop...it worked fine hahaha....I=noob but thank you anyways
2008 Apr 8 at 03:26 UTC
Probably some Nooby Compiling issues in Hammer Mapping
basically put...this is my first time trying to compile a map
and pretty much, i have no idea what to do...to some extent going by SuperJer's "manual"...i keep getting this hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures Bad_Room Entering Bad_Room.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.13 seconds) Error: Could not open wad file \program files\counter-strike 1.6\cstrike\cstrike.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp Bad_Room >> There was a problem compiling the map. >> Check the file Bad_Room.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis Bad_Room >> There was a problem compiling the map. >> Check the file Bad_Room.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad Bad_Room >> There was a problem compiling the map. >> Check the file Bad_Room.log for the cause. ----- END hlrad ----- now, more than likely im just typing something in wrong but any sort of help would be AWESOME |