eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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For semi-transperant textures:
1. Create a func_wall.
2. Apply the texture you want on the func_wall.
3. In the func_wall's properties (alt + Enter), set rendermode to TEXTURE, and FXAmount to 100. (Increase this value if your object is too transperant)
May contain traces of invisible text.
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2008 Apr 28 at 22:53 PDT
— Ed. 2008 Apr 30 at 05:19 PDT
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