|
I tried to create a ladder with the instructions in the superjer article but this time up against a cylinder. To match the side with the ladder I used wedges with no grid. It looked beautiful.
However, Alt-P revealed two identical errors "Solid ...". After struggling with the build I decided to start from scratch keeping my cylinder. That didn't work. So I went back one more step and deleted the cylinder ... the two errors still appeared with the cylinder deleted. (Ctrl-Z brought the cylinder back.)
I've built a working ladder up against a wall but for some reason my understanding hit a wall and this cylinder is really frustrating me.
I used two wedges for the CLIMBY and VISUAL bits. These matched the angle of the face on the 8 sided cylinder. Now I think I am trying to do something that wasn't meant to be done?
And finally, I have tried to build only _1_ ladder - so after deleting all of the parts how can I still be getting this error??
Oh... one last thing, when I try to compile the exported .MAP file the error log refers to "Entity 17 ... " - are the entities numbered so I can locate which entity to which it is referring?
Thanks in advance.
|
|
|
|
≡
|
2009 Feb 7 at 05:26 UTC
— Ed. 2009 Feb 7 at 05:32 UTC
|
|
|
|
i don't think it has anything to do with the cyclinder cause some of my maps have ladders in mid air
Learn From Yesterday, Live for Today, Hope for Tomorrow
|
|
|
|
≡
|
2009 Feb 7 at 05:48 UTC
— Ed. 2009 Feb 7 at 05:48 UTC
|
|
|
|
heres a link to a tut video i made on ladder in valve hammer edidtor
http://www.youtube.com/watch?v=MAT3e1nReC0 if its not processed yet then wait for 10 min and try again
Learn From Yesterday, Live for Today, Hope for Tomorrow
|
|
|
|
≡
|
2009 Feb 7 at 06:32 UTC
|
|
|
|
This error sometimes occurs when you tie a brush to an entity and then delete the brush. Why, I have no idea.
Anyway go under Map->Entity report and filter brush entities only.
Now select each one of the in your case func_ladders and press 'go to'. If it selects something then select the next func_ladder. If it doesn't select anything, press 'delete'. Repeat this until you've deleted all the 'empty entities'. Then press alt+p again to check just in case you missed one.
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Feb 7 at 09:45 UTC
|
|
|
|
Mate de Vita said: This error sometimes occurs when you tie a brush to an entity and then delete the brush. Why, I have no idea.
Anyway go under Map->Entity report and filter brush entities only.
Now select each one of the in your case func_ladders and press 'go to'. If it selects something then select the next func_ladder. If it doesn't select anything, press 'delete'. Repeat this until you've deleted all the 'empty entities'. Then press alt+p again to check just in case you missed one.
AHHAHAHAhhhahahahaha ... worked exactly as u said dude! u da' man!
THANKS THANKS THANKS no more empty ladders :):)
BTW, it did select "nothing" as it was doing before when I tried to fix it... oh, this is weird. When I hit "fix" it .. ohhhh it was trying to fix something that wasn't there, but MAP->ENTITY REPORT lets you delete it - very different action ... um ... deleting something that isn't there ... w e i r d :)
thx again!
|
|
|
|
≡
|
2009 Feb 8 at 02:36 UTC
— Ed. 2009 Feb 8 at 02:39 UTC
|
|
|
|
headtanner said: heres a link to a tut video i made on ladder in valve hammer edidtor
http://www.youtube.com/watch?v=MAT3e1nReC0 if its not processed yet then wait for 10 min and try again
Thanks! I bookmarked it in case I ever get confused again! :)
|
|
|
|
≡
|
2009 Feb 8 at 02:37 UTC
|
|
|
|
Alt-p = No errors were found.
--
C:\zhlt\<file>.bat
. . .
Error: Entity 17 has no visible brushes
Error: No visible brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
--
I think the problem is that what I am trying is not possible - or needs some clever work around that my inexperienced self does not know about VHE enough to figure out.
I am trying to use one face of an octagon shaped cylinder as the CLIP brush. I thought that changing the entire cylinder to a CLIP brush might be the fix, but nah uh... I took a snap to show you my idea (only the thumb image is bad):
[URL=http://img19.imageshack.us/my.php?image=ladderproblemwy3.jpg]
[IMG]http://img19.imageshack.us/img19/9907/ladderproblemwy3.jpg[/IMG]
[/URL]
I rotated the AAATRIGGER brush so it is flush with that face of the octagon, and then rotated the ladder part (func_illusionary) in the same way, but made sure it is in front of the AAATRIGGER and CLIP parts.
|
|
|
|
≡
|
2009 Feb 8 at 05:24 UTC
— Ed. 2009 Feb 8 at 14:04 UTC
|
|
|
|
What exactly are you trying to do?
|
|
|
|
≡
|
2009 Feb 8 at 11:11 UTC
|
|
|
|
I am trying to mount a ladder on one face of an octagon cylinder.
I thought only the face needed to be CLIP - nope.
I thought the cylinder needed to be CLIP - nope.
I thought I needed a separate CLIP brush - nope.
Nothing seems to work. I made a ladder in a box with no problems... yet this seems impossible.
|
|
|
|
≡
|
2009 Feb 8 at 13:58 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
The CLIP brush stops players going through but allows bullets and grenades through. I'd advise texturing the octagon how you want then placing a clip brush just where the ladder is, same shape etc. In fact is the CLIP even needed? I dunno.
|
|
|
|
≡
|
2009 Feb 8 at 14:04 UTC
|
|
|
|
I did that in my last attempt to fix this! "I thought I needed a separate CLIP brush - nope."
Are the entities numbered? (I need a textbook ) Maybe I can find the problem using this info? I did try MAP->Entity report but it shows the correct list of ... wait a sec... CLIP => ladder but ORIGIN => door! Could the problem be with one of my doors???
"ENTITY 17"???
|
|
|
|
≡
|
2009 Feb 8 at 14:48 UTC
|
|
|
|
IT WAS THE DOOR!!!
I had a mindset that what I was doing was wrong - so naturally I fixated on the focus of that - the ladder!
Octagon Ladder 01
Octagon Ladder 02
So you all can now call me King Creole!
Thanks for all the help guys!
|
|
|
|
≡
|
2009 Feb 8 at 15:13 UTC
— Ed. 2009 Feb 8 at 15:18 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
Ah, misunderstood you with the separate CLIP brush thingy. Fair enough.
|
|
|
|
≡
|
2009 Feb 8 at 15:15 UTC
|
|
|
Page [1]
|