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2009 January 25
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Learn From Yesterday, Live for Today, Hope for Tomorrow
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2009 Apr 9 at 08:42 UTC
Other people lag on my map on LAN in Hammer Mapping
same prob here but i think its because my other computer's graphic card sucks cause when i put it on hlds it works fine with my friends computer. plus LAN ping is 5 -10
2009 Feb 19 at 23:50 UTC
compiling error in Hammer Mapping
Is there a quick way to finding these brushes, i don't have the brush number
2009 Feb 18 at 23:56 UTC
compiling error in Hammer Mapping
I pressed alt p to check for errors then i fixed them up and checked again and there were no errors found but i still get thr same error
2009 Feb 18 at 04:57 UTC
compiling error in Hammer Mapping
when i was compiling one of my maps this error occured i don't know how to fix it please help
hlrad: Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' here is the log hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures da_remix3 Entering da_remix3.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 4 brushes (totalling 24 sides) discarded from clipping hulls CreateBrush: (0.08 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.69 seconds) Using Wadfile: \counter strike\counter strike cz\czero\all.wad - Warning: Larger than expected texture (348972 bytes): 'TL_GRY_CLEAN03' - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Contains 38 used textures, 92.68 percent of map (1631 textures in wad) Including Wadfile: \counter strike\zhlt.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Warning: ::FindTexture() texture PFAB_DSKDRWR not found! Warning: ::FindTexture() texture LAB1_STAIR2B not found! Warning: ::FindTexture() texture FIFTIES_DSK5DX not found! Warning: ::LoadLump() texture FIFTIES_DSK5DX not found! Warning: ::LoadLump() texture LAB1_STAIR2B not found! Warning: ::LoadLump() texture PFAB_DSKDRWR not found! Texture usage is at 1.43 mb (of 4.00 mb MAX) 0.87 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp da_remix3 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'da_remix3.prt' 1.06 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis da_remix3 733 portalleafs 2235 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.17 seconds) LeafThread: (5.70 seconds) average leafs visible: 149 g_visdatasize:44078 compressed from 67436 5.95 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad da_remix3 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 5125 faces Create Patches : 46112 base patches 0 opaque faces 640726 square feet [92264656.00 square inches] 22 direct lights BuildFacelights: Malformed face (1115) normal @ (1188.00, -444.00, 219.00) (1188.00, -444.00, 56.00) (1187.00, -444.00, 56.00) (1187.00, -444.00, 219.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad -----
2009 Feb 7 at 06:32 UTC
Solid Entity (func_ladder) is empty. in Hammer Mapping
heres a link to a tut video i made on ladder in valve hammer edidtor
http://www.youtube.com/watch?v=MAT3e1nReC0 if its not processed yet then wait for 10 min and try again
2009 Feb 7 at 05:48 UTC
Solid Entity (func_ladder) is empty. in Hammer Mapping
i don't think it has anything to do with the cyclinder cause some of my maps have ladders in mid air
2009 Feb 7 at 05:45 UTC
med pack? in Hammer Mapping
Mate de Vita said: try the item_healthkit then. Though it may be halflife only.
As for the pistols, I have no idea. You can equip them at the beginning of the round using game_player_equip but I don't think you can lay them on the ground... this didn't work. i used the map for condition zero
2009 Feb 6 at 15:39 UTC
med pack? in Hammer Mapping
nope it didn't work
2009 Feb 1 at 09:46 UTC
med pack? in Hammer Mapping
nope don't have health pack but now i have another question how do you add pistols in its not in the amoury entity
2009 Feb 1 at 09:42 UTC
med pack? in Hammer Mapping
i was wondering is there a way to add health packs in the game that heals your health
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