sinking into func_tracktrain

sinking into func_tracktrain

Hammer Mapping — Page [1]
ColinB

2009 Dec 12 • 48
Hello everybody,

Does anyone know why I sink 20 units into the func_tracktrains platform when I stand on it and 2 units when I crouch on it? Or is this supposed to happen? I made a func_path which I targeted with the origin brush included func_tracktrain I'm really clueless. Any help would be appreciated.

Greetings Colin
 
 
 
2010 Jan 21 at 21:02 UTC — Ed. 2010 Jan 21 at 21:05 UTC
Sloth

2008 May 18 • 543
Since this is 1.6 i can't help you. Just to let you get the hope of that someone replied but actually not.

 
 
 
2010 Jan 21 at 21:04 UTC — Ed. 2010 Jan 21 at 21:04 UTC
ColinB

2009 Dec 12 • 48
I use Valve Hammer Editor 3.5 to make maps for Counter Strike 1.6 which includes func_tracktrain. Or do you mean Counter Strike 1.6 can't process the func_tracktrain entity correct? I might misunderstand you. Anyway what I mean is Counter Strike 1.6 does use func_tracktrain, right?

Edit:

It doesn't happen anymore. Although I don't know why.
 
 
 
2010 Jan 21 at 21:10 UTC — Ed. 2010 Feb 2 at 18:33 UTC
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