So I have a compiler problem .. That even with the environmental light and only light I have 100% brightness as you described. Here is a diary compiler:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg-nowadtextures catpee
Entering catpee.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|---------------- ---------
threads [2] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
max lighting memory [6291456] [6291456]
priority [Normal] [Normal]
noclip [off] [off]
null texture stripping [on] [on]
clipnode economy mode [on] [on]
clip hull type [legacy] [legacy]
onlyents [off] [off]
wadtextures [off] [on]
skyclip [on] [on]
hullfile [None] [None]
nullfile [None] [None]
min surface area [0.500] [0.500]
brush union threshold [0.000] [0.000]
Using mapfile wad configuration
Wadinclude list:
[Zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.08 seconds)
Using Wadfile: \ documents and settings \
\ desktop \ 3 \ cstrike.wad
- Contains 2 used textures, 3.85 percent of map (123 textures in wad)
Using Wadfile: \ documents and settings \
\ desktop \ 1 \ xeno.wad
- Contains 4 used textures, 7.69 percent of map (264 textures in wad)
Using Wadfile: \ documents and settings \
\ desktop \ 4 \ decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \ documents and settings \
\ desktop \ 5 \ halflife.wad
- Contains 44 used textures, 84.62 percent of map (3116 textures in wad)
Using Wadfile: \ documents and settings \
\ desktop \ 6 \ cs_dust.wad
- Contains 2 used textures, 3.85 percent of map (28 textures in wad)
added 8 additional animating textures.
Texture usage is at 0.72 mb (of 4.00 mb MAX)
2.95 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|------------------ -------
threads [2] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
priority [Normal] [Normal]
noclip [off] [off]
nofill [off] [off]
noopt [off] [off]
null tex. stripping [on] [on]
notjunc [off] [off]
subdivide size [240] [240] (Min 64) (Max 512)
max node size [1024] [1024] (Min 64) (Max 8192)
SolidBSP [hull 0] 500 ... 1000 ... 1047 (0.25 seconds)
BSP generation successful, writing portal file 'catpee.prt'
SolidBSP [hull 1] 500 ... 1000 ... 1031 (2.56 seconds)
SolidBSP [hull 2] 500 ... 994 (4.09 seconds)
SolidBSP [hull 3] 500 ... 1000 ... 1140 (8.45 seconds)
19.75 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
618 portalleafs
1659 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|------------------ -------
threads [2] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
max vis distance [0] [0]
priority [Normal] [Normal]
fast vis [off] [off]
full vis [off] [off]
BasePortalVis:
(1.86 seconds)
LeafThread:
(39.73 seconds)
average leafs visible: 98
g_visdatasize: 34258 compressed from 48204
41.77 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|------- ------------------
threads [2] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
max lighting memory [6291456] [6291456]
priority [Normal] [Normal]
vismatrix algorithm [Original] [Original]
oversampling (-extra) [off] [off]
bounces [1] [1]
dynamic bounce light [on] [on]
ambient light [0.000 0.000 0.000] [0.000 0.000 0.000]
maximum light [255.000] [256.000]
circus mode [off] [off]
smoothing threshold [50.000] [50.000]
direct threshold [25.000] [25.000]
direct light scale [2.000] [2.000]
coring threshold [1.000] [1.000]
patch interpolation [on] [on]
texscale [on] [on]
patch subdividing [on] [on]
chop value [64.000] [64.000]
texchop value [32.000] [32.000]
global fade [1.000] [1.000]
global falloff [2] [2]
global light scale [1.000 1.000 1.000] [1.000 1.000 1.000]
global gamma [0.500 0.500 0.500] [0.500 0.500 0.500]
global light scale [1.000] [1.000]
global sky diffusion [1.000] [1.000]
opaques entities [on] [on]
sky lighting fix [on] [on]
incremental [off] [off]
dump [off] [off]
Colour jitter [0.0 0.0 0.0] [0.0 0.0 0.0]
monochromatic jitter [0.0 0.0 0.0] [0.0 0.0 0.0]
softlight hack [0.0 0.0 0.0 0.0] [0.0 0.0 0.0 0.0]
diffuse hack [on] [on]
spotlight points [on] [on]
custom shadows with bounce light
[Off] [off]
rgb transfers [off] [off]
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
3078 faces
Create Patches: 18988 base patches
0 opaques faces
200 229 square feet [28,833,064.00 square inches]
16 direct lights
BuildFacelights:
Error:
for Face 2964 (texture {fence) at
(1164.000 2511.000 -72.000) (1024.000 2511.000 -72.000) (1024.000 2511.875 -72.000) (1024.000 2512.000 -72.000) (1164.000 2512.000 -72.000)
Error: Bad surface extents (14 x 23 884)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad ----
rmf of the map:
http://www.mediafire.com/?fn5upka7am5vvfw
rmx of the map (i dont know what is it):
http://www.mediafire.com/?rphnytb5p6eedc7