Down Rodeo Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
Oh fuck, see that 4D one... That's awesomely amazing. I'm surprised that people haven't tried to use computers for visualising higher-dimensional spaces more.
molkman Owner of George Washington's Prototype Mittens
2005 May 2 • 2066
404 ₧
It's not actually "4D" though, I guess. It's just more blocks. Also I still don't really get the concept of turning those, clicking a block just seems to randomly rotate something.
I can't explain how it works, but you can "scramble" and "solve" the 4D rubik's cube just like a regular rubik's cube by only clicking on the cube in the middle, furthest away from the actually middle on the 6 outer ones.
Waitwut? These(marked with red):
Today's post brought to you by the letter: "heck".
Down Rodeo Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
Basically Molkman that's a 3D projection of a 4D object. It's the same as games, for instance, are 2D projections of 4D objects. More accurately the first one is more like a 2D projection of a 4D object. This is why things change with a pattern but not an easily discernible one.
Down Rodeo Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
Sigh.
...it's not as simple as that. Yes, in SR and GR you can work with 4D vectors of which one component is timelike but it's a bit deeper than that. To say the fourth dimension is time is oversimplifying.