RTS

RTS

Vidja Games — Page [1]
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
So, with the building of my new computer, I've been inspired to revisit all the 3d modeling software I've used in the past, and I also now am able to mess around with the Unreal Development Kit.

Because of this, I've inspired myself to start creating a game. And, with me being recently introduced to LoL, I've decided that it'd be pretty fun to make an RTS.

So obviously my first thought was "Well that's easy, I'll just use the Unreal engine, that way I only have to do a bit of scripting and the rest is modeling/animation.". Then I started thinking "Hmmm... wonder if someone else would be interested in doing all the scripting for me...", which then led into "Hmmm... wonder if anyone would be interested in completely making an engine for me...". Which leads me to this truck.

So long story short, would anyone here be interested in doing the programming/scripting side of things on this game? I'm not looking to pay anyone at the moment, but you can damn sure bet that if you make an engine from scratch (or use an existing one you've made... *cough cough* spartor *cough*), you can count on a 50/50 split of whatever profit there ends up being.
 
 
 
2011 Nov 6 at 23:17 UTC
aaronjer
*****'n Admin

Comrade General 5-Star
2005 Mar 21 • 5046
1,227 ₧
You might be able to convince someone you knew really well to make a very simple engine for a very simple game that you would be able to do a lot of the programming for.

This sounds highly like "HAI I WANT TO MAKE GAME WILL YOU DO THE BORING AND HARD PARTS FOR ME?!"

Basically, find an engine that already would support it.
 
 
 
2011 Nov 7 at 00:50 UTC — Ed. 2011 Nov 7 at 00:52 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Well, like I said... I'm fully capable of using the Unreal engine to do it. I just figured that if someone else wanted me to use their engine instead (and earn money off of it), then I'd throw the offer out there.

Honestly, I'd make a lot more money for myself if I used the Unreal engine, cuz I only have to pay them 15% of whatever profit I'd make. But at the same time, I'd rather make less money for myself if it meant that I'd gain an interesting business partner who will make/maintain a custom engine for me.


tldr: Not trying to beg for a custom engine, just offering the chance to those that may want it.
 
 
 
2011 Nov 7 at 01:00 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Hai
 
 
 
2011 Nov 7 at 01:49 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
sprinkles said:
Hai

As much as I would love for you to be the one that makes the engine, I've gotta be honest and say that I don't think you're ready to take on a project like this.

But, I won't judge based on what I'm not 100% sure on... so if you think you can do it... lemme see what you got.
 
 
 
2011 Nov 7 at 02:11 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Rockbomb said:
lemme see what you got.

 
 
 
2011 Nov 7 at 02:25 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Did the puppy died?
 
 
 
2011 Nov 7 at 02:42 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
Rockbomb said:
Did the puppy died?



i has a sad.
I drink to forget but I always remember.
 
 
 
2011 Nov 7 at 02:52 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Its a tile licker.
 
 
 
2011 Nov 7 at 03:12 UTC — Ed. 2011 Nov 7 at 03:12 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Hai means pussy in catonese... just sayin.

And for a good engine for rts look no further than the one that powered THE ORIGINAL AND ONLY GOOD DOTA... warcraft 3
Free Steam Games
 
 
 
2011 Nov 7 at 03:24 UTC
aaronjer
*****'n Admin

Comrade General 5-Star
2005 Mar 21 • 5046
1,227 ₧
And Cantonese means douche in American! HOW 'BOUT THAT?
 
 
 
2011 Nov 7 at 09:31 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Here's one of the ideas I had for a possible gameplay style. This wouldn't be like the 'main' mode that players would use, but rather a kind of 'fun mode' that players could choose to play.



So the name of the game is roulette, because... well because I based the game off of a roulette table. So the players of each team would spawn in every other lane... or they could each spawn on one side, but that wouldn't be as fun :P

So basically what would happen is you'd have to attack the control pillars for a certain amount of damage, and once you've 'killed' it, your team would then own that lane. Every 30 seconds or so a thing would go around the arena and land on a random lane... whichever team happens to won that lane would get some sort of boost (whether it's temporary buffs, extra money, etc).

But the main goal of the game would be to take control of the middle. It would be kind of like 'king of the hill' where standing in the area would add points to your team, and then whichever team reaches a set amount of points first wins.

You'd only be able to earn points while ONLY your team is in the middle (meaning if there's player from both teams in the center, nobody would be getting points).

So you'd definitely be wanting to take control of the middle, but at the same time you need to make sure that you're also taking control of the lanes so you can get the boosts, which will help you in taking control of the mid.
 
 
 
2011 Nov 7 at 20:47 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I'm working on a simple 1v1 map, with and without turrets. For those "pros" that always want a 1v1.

I also want to make a King of the Hill map like you said, but more like GoW.
 
 
 
2011 Nov 7 at 22:30 UTC — Ed. 2011 Nov 7 at 22:31 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
There's a "cheat sheet" for Unreal Script available somewhere, I have it linked on my laptop. It is very useful. If you know Java, you can get Unreal Script.
 
 
 
2011 Nov 7 at 22:42 UTC
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