Riiiiiiyt. I need objects. REAL objects!

Riiiiiiyt. I need objects. REAL objects!

Hammer Mapping — Page [1]
EskimoEd
2008 Dec 10 • 9
So after squishing my wad i've come across the road of needing objects in my map. I've put one two one two. A desk and couch etc (which has checkered materials) but i need more objects and guns would be nice too to lay on the floor. GUNS GUNS GUNS. Any help would result in massive amounts of extreme happiness and joy.

Shundeez O

Ed
 
 
 
2008 Dec 11 at 04:33 PST
EskimoEd
2008 Dec 10 • 9
A little tamer note would say: I have put in 1 or 2 elements which show up with the wrong texture. Where can I access more objects than the few that come with the hammer editor?

Thanks
Ed
 
 
 
2008 Dec 11 at 04:34 PST
EskimoEd
2008 Dec 10 • 9
Iyeez lookin' fer some computers, tables, toilets, urinals, office furniture, plants etc? I'll post the map when done! Promise!

Ed
 
 
 
2008 Dec 11 at 04:35 PST
EskimoEd
2008 Dec 10 • 9
WOAH, WOAH ways me. I crave, I need, I pine...

Yoooo hoooooooo? Anybody out there?





Feels empty inside. Real empty.

Ed

(PS) I'll be patient now.
 
 
 
2008 Dec 11 at 04:37 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Yeah, generally speaking, you can expect a reply within a day. But sometimes not. Wait, I've forgotten the question. No wait you want armoury_entities for the guns.
 
 
 
2008 Dec 11 at 04:48 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Yeah, guns placed on the floor are armoury_entity.

About the "stuff". When using the Brush Tool, take a look at prefabs (bottom-right side of the screen, 'Categories').

And yeah, your posted 3-5 minutes apart, no-ones gonna answer that quick...
May contain traces of invisible text.
 
 
 
2008 Dec 11 at 05:26 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
 
 
 
2008 Dec 11 at 05:27 PST
EskimoEd
2008 Dec 10 • 9
You wonderful marvellous hammer mapping mofo's. I dig ya all. So i'm using Hammer 3.5 and there are no categories to choose from.

I choose the entities button. On the bottom right all I have is (enteties) then unter the Objects list I don't have anything but env_ Info_ trigger_ elements. No Desks, or doors, glass etc.

Shot Ed
 
 
 
2008 Dec 11 at 06:09 PST
EskimoEd
2008 Dec 10 • 9
Sorry, and under my brushes i have very limited objects that have a checkered texture in game. I'm downloading some prefabs from the fpsbananna land and will use some of them too. I think my version of Hammer is very limited in comparison to version 4 yes?

I would also love a head start on making breakable glass windows? Start with normal square brush then apply a glass texture?

Shundeez
Ed
 
 
 
2008 Dec 11 at 06:28 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Make it a func_breakable. Change the following in its properties:
1) Material = glass
2) Render Mode = texture
3) FX amount = anything from 0 to 255 (0 is invisible; 255 means the window is fully-textured)
May contain traces of invisible text.
 
 
 
2008 Dec 11 at 06:47 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
EskimoEd said:
Sorry, and under my brushes i have very limited objects that have a checkered texture in game.
Ed


I think most of the prefabs that comes with Hammer use textures from halflife.wad, so make sure you got that wad added in Hammer when using the default prefabs.
QUACK! QUACK!
 
 
 
2008 Dec 11 at 08:08 PST
EskimoEd
2008 Dec 10 • 9
SHAAAAAT Yo'll, GOD BLESS EVERYONE. I think Tiny Tim said that?

Moochas Moochas gracias de grande' de grande'.

Thanks to everyone, without you this wouldn't have been possible.

No, no, LAKKAH.

Thanks Guys & Gals.

Ed ;)
 
 
 
2008 Dec 11 at 09:20 PST
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