rain and blowing up buildings

rain and blowing up buildings

Hammer Mapping — Page [1]
japaneseattacks
2008 Sep 17 • 8
i made my school map. re skinned my players... i want it raining in my map... can someone please tell me how?? like the one in de_aztec_cz map

and so my bombsite is the principal's office, when the c4 explodes, the whole building doesnt blow up.. but i set them to func_breakable, setting the strenght of each walls and floors to 50, still doesnt blow up.. can the c4 break func_breakables?
 
 
 
2008 Sep 25 at 13:20 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Select the func_bomb_target and open it's settings. The only thing you can set is what will break on explosion. Enter 'edan' in that field.

Now select the func_breakable and open it's properties. Change it's name to 'edan'. Under Flags, check the 'Only trigger'.

May contain traces of invisible text.
 
 
 
2008 Sep 25 at 13:25 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Oh right! Rain! I forgot...

I think there's an env_rain point-entity.
May contain traces of invisible text.
 
 
 
2008 Sep 25 at 13:32 UTC
japaneseattacks
2008 Sep 17 • 8
when i use env_rain point entity.. will it rain in my map already.. and how many should i put.. and where? thanks man
 
 
 
2008 Sep 25 at 13:36 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I'm pretty sure it makes rain everywhere... as long as your map doesn't have a ceiling, it has to have a sky.

I'm not sure about anything I'm saying about the rain, but try.
May contain traces of invisible text.
 
 
 
2008 Sep 25 at 13:44 UTC — Ed. 2008 Sep 25 at 17:29 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Yeah, you only need one env_rain.
QUACK! QUACK!
 
 
 
2008 Sep 25 at 15:23 UTC
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