SOGRURR
Chronic Masochist
2008 May 25 • 112
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ok, i got a wad and inserted it into my zhlt folder put it up in hammer...
i compiled my map, with the .wad file textures taht i used...when i tried to start up my map, it said could not find ALPHABET.wad I knew what was the problem, it wasnt in my counter-strike.gfc..
now here is the problem >.<
HOW DO I GET THE .WAD FILE INTO THE .GFC?!
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2008 Jun 22 at 18:03 UTC
— Ed. 2008 Jun 22 at 18:05 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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It has nothing to do with any .CFG, you need to put the .WAD in your Counter-Strike directory (the folder named 'cstrike', it's where all your .WADs are).
May contain traces of invisible text.
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2008 Jun 22 at 18:10 UTC
— Ed. 2008 Jun 22 at 18:11 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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wait...so i go...
steam\steamapps\>name<\counter-strike\cstrike and I put in thar?
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2008 Jun 22 at 18:13 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Yupp. That should be it.
May contain traces of invisible text.
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2008 Jun 22 at 18:14 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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Kays, if it still dont work, ill post again.
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2008 Jun 22 at 18:16 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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OK everythings works...buuut there is a few things i need to know...i took the entity tool, for entity i clicked monter_scientist for one i put dead sitting, and another dead laying back..but in my map. they are hostages...???!!!
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2008 Jun 22 at 18:26 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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Oh yeah how does env_blood work...
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2008 Jun 22 at 18:27 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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info_hostage is a hostage.
I'm pretty sure env_blood is for Source.
May contain traces of invisible text.
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2008 Jun 22 at 18:57 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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I figured out how env_blood works...
but what i still dont get why monster_scientist is a hostage...
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2008 Jun 22 at 21:59 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Because he's a scientist. Corpses are models.
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2008 Jun 22 at 22:00 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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Where could i get models like that.
thats my question.
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2008 Jun 22 at 22:02 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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No idea. Try your models folder.
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2008 Jun 22 at 22:04 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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I looked in thar before, nothing is in thar except my custom skins, weapons, and hands...
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2008 Jun 22 at 22:05 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Ummm. Try the Half-Life models section. Technically that is where dead scientist models should be. They might be in the HL or CS gcf.
Really I have no idea.
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2008 Jun 22 at 22:15 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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WOOT I FOUND THEM!
Thanks rodeo!
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2008 Jun 22 at 22:18 UTC
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SOGRURR
Chronic Masochist
2008 May 25 • 112
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Ok i got the .mdl i needed, so i put it my ZHLT folder..compiled my map and tried to run it...
then a error popped up saying could not find D:\....\tree.mdl
I wondered what was teh problem...then I remembered that i didnt copy the .mdls into my model folder in my steam folder so I did that...but I still get the same error...
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2008 Jun 23 at 01:08 UTC
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You probably entered an incorrect path to the model in your entity.
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2008 Jun 23 at 11:02 UTC
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