Problem with entitie

Problem with entitie

Hammer Mapping — Page [1]
Cozmo
2007 Jan 29 • 25
11 ₧
OK i made a really cool map. it took me like 3+hours lol. (i no that really dont seem like much but it is when ur first starting) and when i compiled. well..this is my log.

[code:1]hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg de_noname
Entering de_noname.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 4: outside world(+/-4096): (1008,2032,1052)-(4112,2128,1316)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 4: outside world(+/-4096): (992,2016,1056)-(4128,2144,1312)
Error: Entity 0, Brush 4: outside world(+/-4096): (1008,2032,1070)-(4112,2128,1298)
Error: Entity 0, Brush 6: outside world(+/-4096): (3440,2032,732)-(4112,2128,1124)
Error: Entity 0, Brush 6: outside world(+/-4096): (3424,2016,736)-(4128,2144,1120)
Error: Entity 0, Brush 6: outside world(+/-4096): (3440,2032,750)-(4112,2128,1106)
Error: Entity 0, Brush 44: outside world(+/-4096): (1008,2032,668)-(4112,4112,804)
Error: Entity 0, Brush 44: outside world(+/-4096): (1008,2032,668)-(4112,4112,804)
Error: Entity 0, Brush 44: outside world(+/-4096): (992,2016,672)-(4128,4128,800)
Error: Entity 0, Brush 44: outside world(+/-4096): (992,2016,672)-(4128,4128,800)
Error: Entity 0, Brush 44: outside world(+/-4096): (1008,2032,686)-(4112,4112,786)
Error: Entity 0, Brush 44: outside world(+/-4096): (1008,2032,686)-(4112,4112,786)
Error: Entity 0, Brush 45: outside world(+/-4096): (3952,2096,732)-(4112,4112,1316)
Error: Entity 0, Brush 45: outside world(+/-4096): (3952,2096,732)-(4112,4112,1316)
Error: Entity 0, Brush 45: outside world(+/-4096): (3936,2080,736)-(4128,4128,1312)
Error: Entity 0, Brush 45: outside world(+/-4096): (3936,2080,736)-(4128,4128,1312)
Error: Entity 0, Brush 45: outside world(+/-4096): (3952,2096,750)-(4112,4112,1298)
Error: Entity 0, Brush 45: outside world(+/-4096): (3952,2096,750)-(4112,4112,1298)
Error: Entity 0, Brush 46: outside world(+/-4096): (1008,3952,732)-(3984,4112,1316)
Error: Entity 0, Brush 46: outside world(+/-4096): (992,3936,736)-(4000,4128,1312)
Error: Entity 0, Brush 46: outside world(+/-4096): (1008,3952,750)-(3984,4112,1298)
Error: Entity 0, Brush 50: outside world(+/-4096): (-4112,2352,668)-(-3056,2896,804)
Error: Entity 0, Brush 50: outside world(+/-4096): (-4128,2336,672)-(-3040,2912,800)
Error: Entity 0, Brush 50: outside world(+/-4096): (-4112,2352,686)-(-3056,2896,786)
Error: Entity 0, Brush 51: outside world(+/-4096): (-4112,496,668)-(-3056,2384,804)
Error: Entity 0, Brush 51: outside world(+/-4096): (-4128,480,672)-(-3040,2400,800)
Error: Entity 0, Brush 51: outside world(+/-4096): (-4112,496,686)-(-3056,2384,786)
Error: Entity 0, Brush 52: outside world(+/-4096): (-4112,496,732)-(-4016,2384,1316)
Error: Entity 0, Brush 52: outside world(+/-4096): (-4128,480,736)-(-4000,2400,1312)
Error: Entity 0, Brush 52: outside world(+/-4096): (-4112,496,750)-(-4016,2384,1298)
Error: Entity 0, Brush 55: outside world(+/-4096): (-4112,2352,732)-(-4016,2896,1316)
Error: Entity 0, Brush 55: outside world(+/-4096): (-4128,2336,736)-(-4000,2912,1312)
Error: Entity 0, Brush 55: outside world(+/-4096): (-4112,2352,750)-(-4016,2896,1298)
Error: Entity 0, Brush 78: outside world(+/-4096): (-4112,-1552,732)-(-2288,80,868)
Error: Entity 0, Brush 78: outside world(+/-4096): (-4128,-1568,736)-(-2272,96,864)
Error: Entity 0, Brush 78: outside world(+/-4096): (-4112,-1552,750)-(-2288,80,850)
Error: Entity 0, Brush 79: outside world(+/-4096): (-4112,-16,796)-(-2288,80,1252)
Error: Entity 0, Brush 79: outside world(+/-4096): (-4128,-32,800)-(-2272,96,1248)
Error: Entity 0, Brush 79: outside world(+/-4096): (-4112,-16,814)-(-2288,80,1234)
Error: Entity 0, Brush 80: outside world(+/-4096): (-4112,-1488,796)-(-4016,16,1252)
Error: Entity 0, Brush 80: outside world(+/-4096): (-4128,-1504,800)-(-4000,32,1248)
Error: Entity 0, Brush 80: outside world(+/-4096): (-4112,-1488,814)-(-4016,16,1234)
Error: Entity 0, Brush 81: outside world(+/-4096): (-4112,-1552,796)-(-2288,-1456,1252)
Error: Entity 0, Brush 81: outside world(+/-4096): (-4128,-1568,800)-(-2272,-1440,1248)
Error: Entity 0, Brush 81: outside world(+/-4096): (-4112,-1552,814)-(-2288,-1456,1234)
Error: Entity 0, Brush 84: outside world(+/-4096): (-4112,-1552,1180)-(-2288,80,1380)
Error: Entity 0, Brush 84: outside world(+/-4096): (-4128,-1568,1184)-(-2272,96,1376)
Error: Entity 0, Brush 84: outside world(+/-4096): (-4112,-1552,1198)-(-2288,80,1362)
Error: Entity 0, Brush 93: outside world(+/-4096): (-4112,496,1244)-(-3056,2896,1380)
Error: Entity 0, Brush 93: outside world(+/-4096): (-4128,480,1248)-(-3040,2912,1376)
Error: Entity 0, Brush 93: outside world(+/-4096): (-4112,496,1262)-(-3056,2896,1362)
Error: Entity 0, Brush 100: outside world(+/-4096): (1008,2032,1244)-(4112,4112,1380)
Error: Entity 0, Brush 100: outside world(+/-4096): (1008,2032,1244)-(4112,4112,1380)
Error: Entity 0, Brush 100: outside world(+/-4096): (992,2016,1248)-(4128,4128,1376)
Error: Entity 0, Brush 100: outside world(+/-4096): (992,2016,1248)-(4128,4128,1376)
Error: Entity 0, Brush 100: outside world(+/-4096): (1008,2032,1262)-(4112,4112,1362)
Error: Entity 0, Brush 100: outside world(+/-4096): (1008,2032,1262)-(4112,4112,1362)
(0.36 seconds)

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_noname
>> There was a problem compiling the map.
>> Check the file de_noname.log for the cause.

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_noname
>> There was a problem compiling the map.
>> Check the file de_noname.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad de_noname
>> There was a problem compiling the map.
>> Check the file de_noname.log for the cause.

----- END hlrad -----



[/code:1]

i mean..i dont have a brush outside of my world. they are all inside. but wait. what do they exactly mean by brush?
 
 
 
2007 Feb 2 at 03:30 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
The blocks you build stuff out of are called brushes. No one knows why -- they just are.

You may not have placed them outside the world but they ended up there. When you saved to .MAP

Open the .MAP directly in Hammer and look for any huge giant "EXPLODED" brushes and delete them. This happens when you make weird shapes that make Hammer wig out.
 
 
 
2007 Feb 2 at 09:34 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
ok lol ill give it a try
 
 
 
2007 Feb 2 at 20:27 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
oh and uhh how do i tell if the brushes exploded?
 
 
 
2007 Feb 2 at 20:29 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
or maybe did i make my floors too thing? i made them only 1 grid thingy down on the smallest grid
 
 
 
2007 Feb 2 at 21:58 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Really thin objects could cause a problem. You should avoid that.

Also if you have anything very close to the edge of the map that may cause problems too.

You will know if your .map brushes are exploded because they will be infinitely large in one or more directions.
 
 
 
2007 Feb 2 at 22:51 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
ooo ok
 
 
 
2007 Feb 2 at 23:03 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
and another question...how do i spawn weapons into maps? ive searched everywhre and i cant find.
 
 
 
2007 Feb 2 at 23:23 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Use the armoury_entity.

You may need the CS Expert FGD: http://www.superjer.com/fgd.php
 
 
 
2007 Feb 2 at 23:58 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
"superjer" said:
Use the armoury_entity.

You may need the CS Expert FGD: http://www.superjer.com/fgd.php


well thats the thing, i HAVE that. and i dont have the entity. wait. the download comes with 2 cs files. the Counter-strike.fgd and counter-strike-SP.fgd..which one do i use
 
 
 
2007 Feb 3 at 00:47 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
i looked in both and didnt see in either :|.
 
 
 
2007 Feb 3 at 00:53 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
OH and once i get that...when u place spawns...does it disable the automatic buy zone?
 
 
 
2007 Feb 3 at 01:32 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
The armoury_entity is in that FGD so you may not be installing it right. They are not in alphabetical order or anything.

And it won't get rid of the automatic buyzones around your start points. You can place your own func_buyzones to prevent the automatic ones.
 
 
 
2007 Feb 3 at 04:26 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
"superjer" said:
The armoury_entity is in that FGD so you may not be installing it right. They are not in alphabetical order or anything.

And it won't get rid of the automatic buyzones around your start points. You can place your own func_buyzones to prevent the automatic ones.


how am i not installing it right? dont i just go to the config and click add and add it?
 
 
 
2007 Feb 3 at 04:32 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
I don't know what's going on but if you were installing it right, it would be in the list.

I'm not sure if it's ok to have more than one FGD so maybe avoid that.

Not sure what else it could be...
 
 
 
2007 Feb 4 at 11:53 UTC
Cozmo
2007 Jan 29 • 25
11 ₧
"superjer" said:
I don't know what's going on but if you were installing it right, it would be in the list.

I'm not sure if it's ok to have more than one FGD so maybe avoid that.

Not sure what else it could be...


nvm dude. i got it. but thx for ur help.
 
 
 
2007 Feb 4 at 17:25 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
ok cool
 
 
 
2007 Feb 4 at 21:23 UTC
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