|
how to make toxic water. Which when you fall in it decrease health?
|
|
|
|
≡
|
2009 Dec 20 at 16:34 UTC
|
|
|
|
and another thing... How do you make the rotating door swing around the path that you want??? I made a door which when you push them they go spin around the map? How can I make them spin only at one place??
|
|
|
|
≡
|
2009 Dec 20 at 16:38 UTC
|
|
|
|
xD said: how to make toxic water. Which when you fall in it decrease health?
Cover the entire area of the water with trigger_hurt.
xD said: and another thing... How do you make the rotating door swing around the path that you want??? I made a door which when you push them they go spin around the map? How can I make them spin only at one place??
http://www.superjer.com/learn/func_door_rotating.php
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Dec 20 at 20:06 UTC
|
|
|
|
I did so set it to trigger hurt and what happons?? when I start my map , the water that was there it ain*t more there. In hammer water was there and when I play its just and empty spot???
For the door I have readed the superjejers tutorial.
|
|
|
|
≡
|
2009 Dec 20 at 21:13 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
xD said: For the door I have readed the superjejers tutorial.
Well then, you ought to be able to do it.
|
|
|
|
≡
|
2009 Dec 20 at 21:49 UTC
|
|
|
|
Sure you read the right tutorial?
|
|
|
|
≡
|
2009 Dec 20 at 21:51 UTC
|
|
|
aaronjer
*****'n Admin
2005 Mar 21 • 5046
1,227 ₧
|
You didn't... turn the water into a trigger_hurt instead of placing a trigger hurt in the same place as the water, did you?
|
|
|
|
≡
|
2009 Dec 20 at 23:52 UTC
|
|
|
|
I"ve made a brush in the water with ctrl+T and set trigger_hurt.
|
|
|
|
≡
|
2009 Dec 21 at 16:07 UTC
|
|
|
|
xD said: I"ve made a brush in the water with ctrl+T and set trigger_hurt.
Sorry for my bad English. I"m not English , I"m Bosnian.
|
|
|
|
≡
|
2009 Dec 21 at 16:09 UTC
|
|
|
|
You have to make both of them:
- one brush with a texture that starts with a ! (like !blackwater or !water) and is either a normal brush or a func_water.
- one brush with AAATRIGGER texture that you then tie to trigger_hurt (by selecting it and pressing ctrl+t, then selecting trigger_hurt from the list).
Mora
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Dec 21 at 16:55 UTC
— Ed. 2009 Dec 21 at 17:08 UTC
|
|
|
|
Thx. I"ve got it.
And just one more thing for that door. It says place an ORIGIN texture to make the door spin around its center. Where is that ORIGIN texture in hammer???
|
|
|
|
≡
|
2009 Dec 23 at 20:47 UTC
|
|
|
|
xD said: Thx. I"ve got it.
And just one more thing for that door. It says place an ORIGIN texture to make the door spin around its center. Where is that ORIGIN texture in hammer???
P.S. svi smo mi slaveni.
|
|
|
|
≡
|
2009 Dec 23 at 20:48 UTC
|
|
|
|
its in the half life wad or
the cstrike wad
simply click browse and
type in origin
|
|
|
|
≡
|
2009 Dec 23 at 20:50 UTC
— Ed. 2009 Dec 23 at 20:50 UTC
|
|
|
Outcast
My points value is a hilarious example of numerical humor.
2009 Dec 13 • 567
80,085 ₧
|
This is the way i do it:
1.Choose the water texture you want
2.Then make the water where you want it
3.Then make it Funt_water
4.In the properties window of func_water go to "Damage inflicted when blocked" and set the damage you want
That's it
|
|
|
|
≡
|
2010 Jan 23 at 02:02 UTC
|
|
|
Page [1]
|