PixelMachine ray-tracing dealy-bob!

PixelMachine ray-tracing dealy-bob!

The Bin Chute — Page 1 [2]
2008 Apr 14 • 4
EdAn said:

I say unless it's off the first damn page of posts it's not a zombie/grave digger. :p

Anyways, I would just like the source. :(

I guess I'll just spend a lot of time editing his code!
2008 Apr 14 at 18:54 UTC — Ed. 2008 Apr 14 at 18:55 UTC

2007 Oct 24 • 990
13 ₧
Yes it is a zombie truck! it was shot dead when the last post was made in 2007 may 14

and then you came like Frankenstein and revived its decaying corpse with your post.
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
2008 Apr 14 at 19:43 UTC — Ed. 2008 Apr 14 at 19:46 UTC
2008 Apr 14 • 4
So do you think I could get some of the code for the other images?
2008 Apr 14 at 21:49 UTC
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
All you have to do is change a couple lines for the position vector. I'm not entirely sure what, but you should find out.
If you jump high enough you'll hurt your ankles when you land.
2008 Apr 15 at 21:25 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I mucked about with it a bit. I've made a truck; it's in "General". I, too, think it's awesome :D

I can give hints on changing colours, and the height of the terrain. But not anything too complicated lol.
2008 Apr 15 at 23:22 UTC
2011 Dec 7 • 1
I know I am digging up a DEAAAD post here, but your code seems too good to let go. I was wondering if the code can be modified to load multiple slices of bmp to create a 3d environment and then RayTrace it??

I am still trying to wrap my head around present code.
2011 Dec 7 at 04:10 UTC
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