Optimizing is just not my thing.

Optimizing is just not my thing.

Hammer Mapping — Page [1]
Inevitable
2009 Jul 19 • 32
Yeah, read all the crap out there on it...it is just not my thing I mean. I go in and look at dust..usually never hitting over 450 wpoly. I go in on my map and look at it. It hits 500 almost 600 wpoly in some areas. I try everything. I just give up. Really what could I be doing wrong?
 
 
 
2009 Aug 7 at 20:06 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
500-600 is not so bad. I think the software mode limitation is 800 while some maps I've played even go as high as 1300.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 7 at 20:13 UTC — Ed. 2009 Aug 7 at 20:14 UTC
Inevitable
2009 Jul 19 • 32
Um, I am not even close to being done with my map. I haven't added the texturing and the other little nick-nacks. It will be well over 800 when it is done. Hence, my problem.
 
 
 
2009 Aug 7 at 20:56 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Upload the map (eg. www.speedyshare.com ) and let us take a look at it...
QUACK! QUACK!
 
 
 
2009 Aug 7 at 21:48 UTC — Ed. 2009 Aug 7 at 21:49 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
500-600 is not that bad. In 1998 we were trying to stay below 800 but now it's 11 years later.

If you want your map to run OK on 1998 hardware then by all means stay below 800 wpoly.

This is not to say there is no limit. Lower is always better (faster). This is an old game and shouldn't be stressed too hard.

If I had to pick a number, I'd say to stay below, oh, maybe 1300.

Also, changing textures will not increase the wpoly unless you shrink the textures.
 
 
 
2009 Aug 8 at 02:18 UTC — Ed. 2009 Aug 8 at 02:19 UTC
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