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How do you get a different texture for single sides of a brush?
I ask because I'm told you're supposed to NULL everything that people can't see, but so far I've only be able to change the texture of the whole thing.
Also... I'm told if you allow there to be empty space between where you are and the next room over, that it cuts down on r_speeds because you don't have to load the data for that room until you can either see it or your line of sight isn't impeded by dead space (and by this, I mean completely unused, black space with nothing on it). I was wondering if there has to be a certain amount for that to work...? For example, can I build my walls with a teeny tiny amount of dead space and get my r_speeds down?
-Brandon
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2008 Nov 28 at 22:14 UTC
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